/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import QtQuick.Controls 1.1 import QtQuick.Controls.Styles 1.1 import QtQuick.Controls.Private 1.0 Item { anchors.fill: parent property bool __showMenuFromTouchAndHold: false property Component defaultMenu: Menu { MenuItem { text: "cut" visible: !input.readOnly && selectionStart !== selectionEnd onTriggered: { cut(); select(input.cursorPosition, input.cursorPosition); } } MenuItem { text: "copy" visible: selectionStart !== selectionEnd onTriggered: { copy(); select(input.cursorPosition, input.cursorPosition); } } MenuItem { text: "paste" visible: input.canPaste onTriggered: paste(); } MenuItem { text: "delete" visible: !input.readOnly && selectionStart !== selectionEnd onTriggered: remove(selectionStart, selectionEnd) } MenuItem { text: "select" visible: selectionStart === selectionEnd && input.length > 0 onTriggered: selectWord(); } MenuItem { text: "select all" visible: !(selectionStart === 0 && selectionEnd === length) onTriggered: selectAll(); } } Connections { target: mouseArea function clearFocusFromOtherItems() { var selectionItem = TextSingleton.selectionItem; if (!selectionItem) return; var otherPos = selectionItem.cursorPosition; selectionItem.select(otherPos, otherPos) } onClicked: { if (control.menu && getMenuInstance().__popupVisible) { select(input.cursorPosition, input.cursorPosition); } else { input.activate(); clearFocusFromOtherItems(); } if (input.activeFocus) { var pos = input.positionAt(mouse.x, mouse.y) input.moveHandles(pos, pos) } } onPressAndHold: { var pos = input.positionAt(mouseArea.mouseX, mouseArea.mouseY); input.select(pos, pos); var hasSelection = selectionStart != selectionEnd; if (!control.menu || (input.length > 0 && (!input.activeFocus || hasSelection))) { selectWord(); } else { // We don't select anything at this point, the // menu will instead offer to select a word. __showMenuFromTouchAndHold = true; menuTimer.start(); clearFocusFromOtherItems(); } } onReleased: __showMenuFromTouchAndHold = false onCanceled: __showMenuFromTouchAndHold = false } Connections { target: cursorHandle ? cursorHandle : null ignoreUnknownSignals: true onPressedChanged: menuTimer.start() } Connections { target: selectionHandle ? selectionHandle : null ignoreUnknownSignals: true onPressedChanged: menuTimer.start() } Connections { target: flickable ignoreUnknownSignals: true onMovingChanged: menuTimer.start() } Connections { id: selectionConnections target: input ignoreUnknownSignals: true onSelectionStartChanged: menuTimer.start() onSelectionEndChanged: menuTimer.start() onActiveFocusChanged: menuTimer.start() } Timer { // We use a timer so that we end up with one update when multiple connections fire at the same time. // Basically we wan't the menu to be open if the user does a press and hold, or if we have a selection. // The exceptions are if the user is moving selection handles or otherwise touching the screen (e.g flicking). // What is currently missing are showing a magnifyer to place the cursor, and to reshow the edit menu when // flicking stops. id: menuTimer interval: 1 onTriggered: { if (!control.menu) return; if ((__showMenuFromTouchAndHold || selectionStart !== selectionEnd) && (!cursorHandle.pressed && !selectionHandle.pressed) && (!flickable || !flickable.moving) && (cursorHandle.delegate)) { var p1 = input.positionToRectangle(input.selectionStart); var p2 = input.positionToRectangle(input.selectionEnd); var topLeft = input.mapToItem(null, p1.x, p1.y); var size = Qt.size(p2.x - p1.x + p1.width, p2.y - p1.y + p1.height) var targetRect = Qt.rect(topLeft.x, topLeft.y, size.width, size.height); getMenuInstance().__dismissMenu(); getMenuInstance().__popup(targetRect, -1, MenuPrivate.EditMenu); } else { getMenuInstance().__dismissMenu(); } } } }