/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import QtQuick.Controls 1.0 import QtQuick.Controls.Private 1.0 import "Styles/Settings.js" as Settings /*! \qmltype ComboBox \inqmlmodule QtQuick.Controls 1.0 \ingroup controls \brief ComboBox is a combined button and popup or drop-down list. Add items to the comboBox by assigning it a ListModel, or a list of strings to the \l model property. \qml ComboBox { width: 200 model: [ "Banana", "Apple", "Coconut" ] } \endqml Example 2: \qml ComboBox { model: ListModel { id: cbItems ListElement { text: "Banana"; color: "Yellow" } ListElement { text: "Apple"; color: "Green" } ListElement { text: "Coconut"; color: "Brown" } } width: 200 onCurrentIndexChanged: console.debug(currentText + ", " + cbItems.get(currentIndex).color) } \endqml */ Control { id: comboBox /*! The model to populate the ComboBox from. */ property alias model: popup.model property alias textRole: popup.textRole /*! The index of the currently selected item in the ComboBox. */ property alias currentIndex: popup.__selectedIndex /*! The text of the currently selected item in the ComboBox. */ readonly property alias currentText: popup.selectedText /* \internal */ readonly property bool __pressed: mouseArea.pressed && mouseArea.containsMouse || popup.__popupVisible /* \internal */ property alias __containsMouse: mouseArea.containsMouse style: Qt.createComponent(Settings.THEME_PATH + "/ComboBoxStyle.qml", comboBox) activeFocusOnTab: true Accessible.role: Accessible.ComboBox MouseArea { id: mouseArea anchors.fill: parent hoverEnabled: true onPressedChanged: if (pressed) popup.show() } StyleItem { id: styleItem } Component.onCompleted: { if (currentIndex === -1) currentIndex = 0 if (styleItem.style == "mac") { popup.x -= 10 popup.y += 4 popup.__font.pointSize = 13 } } Menu { id: popup style: isPopup ? __style.popupStyle : __style.dropDownStyle readonly property string selectedText: items[__selectedIndex] ? items[__selectedIndex].text : "" property string textRole: "" property var model property int modelSize: 0 property bool ready: false property bool isPopup: comboBox.__panel.popup property int x: 0 property int y: isPopup ? 0 : comboBox.height __minimumWidth: comboBox.width __visualItem: comboBox property ExclusiveGroup eg: ExclusiveGroup { id: eg } onModelChanged: rebuildMenu() onTextRoleChanged: rebuildMenu() Component.onCompleted: { ready = true; rebuildMenu() } function rebuildMenu() { if (!ready) return; clear() if (!model) { __selectedIndexChanged(); return; } var isNumberModel = typeof(model) === "number" var modelMayHaveRoles = model.count !== undefined modelSize = isNumberModel ? model : modelMayHaveRoles ? model.count : model.length var effectiveTextRole = textRole if (effectiveTextRole === "" && modelMayHaveRoles && model.get && model.get(0)) { // No text role set, check whether model has a suitable role // If 'text' is found, or there's only one role, pick that. var listElement = model.get(0) var roleName = "" var roleCount = 0 for (var role in listElement) { if (role === "text") { roleName = role break } else if (!roleName) { roleName = role } ++roleCount } if (roleCount > 1 && roleName !== "text") { console.warn("No suitable 'textRole' found for ComboBox.") } else { effectiveTextRole = roleName } } for (var i = 0; i < modelSize; ++i) { var textValue if (isNumberModel) textValue = i + "" else if (effectiveTextRole !== "") textValue = model.get(i)[effectiveTextRole] else textValue = model[i] var item = addItem(textValue) item.checkable = true item.exclusiveGroup = eg } __selectedIndexChanged(); } function show() { if (items[__selectedIndex]) items[__selectedIndex].checked = true __currentIndex = comboBox.currentIndex __popup(x, y, isPopup ? __selectedIndex : 0) } } // The key bindings below will only be in use when popup is // not visible. Otherwise, native popup key handling will take place: Keys.onSpacePressed: { if (!popup.popupVisible) popup.show() } Keys.onUpPressed: { if (currentIndex > 0) currentIndex-- } Keys.onDownPressed: { if (currentIndex < popup.modelSize - 1) currentIndex++ } }