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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qaudio.h>
#include <QDebug>
QT_BEGIN_NAMESPACE
static void qRegisterAudioMetaTypes()
{
qRegisterMetaType<QAudio::Error>();
qRegisterMetaType<QAudio::State>();
qRegisterMetaType<QAudio::Mode>();
qRegisterMetaType<QAudio::Role>();
}
Q_CONSTRUCTOR_FUNCTION(qRegisterAudioMetaTypes)
/*!
\namespace QAudio
\ingroup multimedia-namespaces
\brief The QAudio namespace contains enums used by the audio classes.
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_audio
*/
/*!
\enum QAudio::Error
\value NoError No errors have occurred
\value OpenError An error occurred opening the audio device
\value IOError An error occurred during read/write of audio device
\value UnderrunError Audio data is not being fed to the audio device at a fast enough rate
\value FatalError A non-recoverable error has occurred, the audio device is not usable at this time.
*/
/*!
\enum QAudio::State
\value ActiveState Audio data is being processed, this state is set after start() is called
and while audio data is available to be processed.
\value SuspendedState The audio device is in a suspended state, this state will only be entered
after suspend() is called.
\value StoppedState The audio device is closed, and is not processing any audio data
\value IdleState The QIODevice passed in has no data and audio system's buffer is empty, this state
is set after start() is called and while no audio data is available to be processed.
*/
/*!
\enum QAudio::Mode
\value AudioOutput audio output device
\value AudioInput audio input device
*/
/*!
\enum QAudio::Role
This enum describes the role of an audio stream.
\value UnknownRole The role is unknown or undefined
\value MusicRole Music
\value VideoRole Soundtrack from a movie or a video
\value VoiceCommunicationRole Voice communications, such as telephony
\value AlarmRole Alarm
\value NotificationRole Notification, such as an incoming e-mail or a chat request
\value RingtoneRole Ringtone
\value AccessibilityRole For accessibility, such as with a screen reader
\value SonificationRole Sonification, such as with user interface sounds
\value GameRole Game audio
\since 5.6
\sa QMediaPlayer::setAudioRole()
*/
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, QAudio::Error error)
{
QDebugStateSaver saver(dbg);
dbg.nospace();
switch (error) {
case QAudio::NoError:
dbg << "NoError";
break;
case QAudio::OpenError:
dbg << "OpenError";
break;
case QAudio::IOError:
dbg << "IOError";
break;
case QAudio::UnderrunError:
dbg << "UnderrunError";
break;
case QAudio::FatalError:
dbg << "FatalError";
break;
}
return dbg;
}
QDebug operator<<(QDebug dbg, QAudio::State state)
{
QDebugStateSaver saver(dbg);
dbg.nospace();
switch (state) {
case QAudio::ActiveState:
dbg << "ActiveState";
break;
case QAudio::SuspendedState:
dbg << "SuspendedState";
break;
case QAudio::StoppedState:
dbg << "StoppedState";
break;
case QAudio::IdleState:
dbg << "IdleState";
break;
}
return dbg;
}
QDebug operator<<(QDebug dbg, QAudio::Mode mode)
{
QDebugStateSaver saver(dbg);
dbg.nospace();
switch (mode) {
case QAudio::AudioInput:
dbg << "AudioInput";
break;
case QAudio::AudioOutput:
dbg << "AudioOutput";
break;
}
return dbg;
}
QDebug operator<<(QDebug dbg, QAudio::Role role)
{
QDebugStateSaver saver(dbg);
dbg.nospace();
switch (role) {
case QAudio::UnknownRole:
dbg << "UnknownRole";
break;
case QAudio::AccessibilityRole:
dbg << "AccessibilityRole";
break;
case QAudio::AlarmRole:
dbg << "AlarmRole";
break;
case QAudio::GameRole:
dbg << "GameRole";
break;
case QAudio::MusicRole:
dbg << "MusicRole";
break;
case QAudio::NotificationRole:
dbg << "NotificationRole";
break;
case QAudio::RingtoneRole:
dbg << "RingtoneRole";
break;
case QAudio::SonificationRole:
dbg << "SonificationRole";
break;
case QAudio::VideoRole:
dbg << "VideoRole";
break;
case QAudio::VoiceCommunicationRole:
dbg << "VoiceCommunicationRole";
break;
}
return dbg;
}
#endif
QT_END_NAMESPACE
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