/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDEFFECT_QAUDIO_H #define QSOUNDEFFECT_QAUDIO_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include "qaudiooutput.h" #include "qsamplecache_p.h" #include "qsoundeffect.h" QT_BEGIN_NAMESPACE class QSoundEffectPrivate; class PrivateSoundSource : public QIODevice { friend class QSoundEffectPrivate; Q_OBJECT public: PrivateSoundSource(QSoundEffectPrivate* s); ~PrivateSoundSource() {} qint64 readData( char* data, qint64 len); qint64 writeData(const char* data, qint64 len); private Q_SLOTS: void sampleReady(); void decoderError(); void stateChanged(QAudio::State); private: QUrl m_url; int m_loopCount; int m_runningCount; bool m_playing; QSoundEffect::Status m_status; QAudioOutput *m_audioOutput; QSample *m_sample; bool m_muted; qreal m_volume; bool m_sampleReady; qint64 m_offset; QString m_category; QSoundEffectPrivate *soundeffect; }; class QSoundEffectPrivate : public QObject { friend class PrivateSoundSource; Q_OBJECT public: explicit QSoundEffectPrivate(QObject* parent); ~QSoundEffectPrivate(); static QStringList supportedMimeTypes(); QUrl source() const; void setSource(const QUrl &url); int loopCount() const; int loopsRemaining() const; void setLoopCount(int loopCount); qreal volume() const; void setVolume(qreal volume); bool isMuted() const; void setMuted(bool muted); bool isLoaded() const; bool isPlaying() const; QSoundEffect::Status status() const; void release(); QString category() const; void setCategory(const QString &); public Q_SLOTS: void play(); void stop(); Q_SIGNALS: void loopsRemainingChanged(); void volumeChanged(); void mutedChanged(); void loadedChanged(); void playingChanged(); void statusChanged(); void categoryChanged(); private: void setStatus(QSoundEffect::Status status); void setPlaying(bool playing); void setLoopsRemaining(int loopsRemaining); PrivateSoundSource* d; }; QT_END_NAMESPACE #endif // QSOUNDEFFECT_QAUDIO_H