/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDEFFECT_PULSE_H #define QSOUNDEFFECT_PULSE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsoundeffect.h" #include #include #include #include #include "qsamplecache_p.h" #include #include QT_BEGIN_NAMESPACE class QSoundEffectRef; class QSoundEffectPrivate : public QObject { Q_OBJECT public: explicit QSoundEffectPrivate(QObject* parent); ~QSoundEffectPrivate(); static QStringList supportedMimeTypes(); QUrl source() const; void setSource(const QUrl &url); int loopCount() const; int loopsRemaining() const; void setLoopCount(int loopCount); qreal volume() const; void setVolume(qreal volume); bool isMuted() const; void setMuted(bool muted); bool isLoaded() const; bool isPlaying() const; QSoundEffect::Status status() const; void release(); QString category() const; void setCategory(const QString &category); public Q_SLOTS: void play(); void stop(); Q_SIGNALS: void loopsRemainingChanged(); void volumeChanged(); void mutedChanged(); void loadedChanged(); void playingChanged(); void statusChanged(); void categoryChanged(); private Q_SLOTS: void decoderError(); void sampleReady(); void uploadSample(); void contextReady(); void contextFailed(); void underRun(); void prepare(); void streamReady(); void emptyComplete(void *stream); void updateVolume(); void updateMuted(); void handleAvailabilityChanged(bool available); private: void playAvailable(); void playSample(); void emptyStream(); void createPulseStream(); void unloadPulseStream(); void setPlaying(bool playing); void setStatus(QSoundEffect::Status status); void setLoopsRemaining(int loopsRemaining); static void stream_write_callback(pa_stream *s, size_t length, void *userdata); static void stream_state_callback(pa_stream *s, void *userdata); static void stream_underrun_callback(pa_stream *s, void *userdata); static void stream_cork_callback(pa_stream *s, int success, void *userdata); static void stream_flush_callback(pa_stream *s, int success, void *userdata); static void stream_write_done_callback(void *p); static void stream_adjust_prebuffer_callback(pa_stream *s, int success, void *userdata); static void stream_reset_buffer_callback(pa_stream *s, int success, void *userdata); static void setvolume_callback(pa_context *c, int success, void *userdata); static void setmuted_callback(pa_context *c, int success, void *userdata); pa_stream *m_pulseStream; int m_sinkInputId; pa_sample_spec m_pulseSpec; int m_pulseBufferSize; bool m_emptying; bool m_sampleReady; bool m_playing; QSoundEffect::Status m_status; bool m_muted; bool m_playQueued; bool m_stopping; qreal m_volume; int m_loopCount; int m_runningCount; QUrl m_source; QByteArray m_name; QString m_category; bool m_reloadCategory; QSample *m_sample; int m_position; QSoundEffectRef *m_ref; bool m_resourcesAvailable; QMediaPlayerResourceSetInterface *m_resources; #if defined(Q_WS_MAEMO_6) || defined(NEMO_AUDIO) bool m_customVolume; #endif }; QT_END_NAMESPACE #endif // QSOUNDEFFECT_PULSE_H