/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtPositioning module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDOUBLEVECTOR3D_P_H #define QDOUBLEVECTOR3D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifdef QT_BUILD_LOCATION_LIB #include #endif #include "qpositioningglobal.h" #include "qdoublevector2d_p.h" #include QT_BEGIN_NAMESPACE class Q_POSITIONING_EXPORT QDoubleVector3D { public: Q_DECL_CONSTEXPR inline QDoubleVector3D(); Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos); Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector); Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos); inline bool isNull() const; Q_DECL_CONSTEXPR inline double x() const; Q_DECL_CONSTEXPR inline double y() const; Q_DECL_CONSTEXPR inline double z() const; inline void setX(double x); inline void setY(double y); inline void setZ(double z); inline double get(int i) const; inline void set(int i, double value); double length() const; Q_DECL_CONSTEXPR inline double lengthSquared() const; QDoubleVector3D normalized() const; void normalize(); inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector); inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector); inline QDoubleVector3D &operator*=(double factor); inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector); inline QDoubleVector3D &operator/=(double divisor); Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp, v1.zp * v2.xp - v1.xp * v2.zp, v1.xp * v2.yp - v1.yp * v2.xp); } static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2); static QDoubleVector3D normal (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3); double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const; double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const; double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const; friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector); friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor); friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2); Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const; private: double xp, yp, zp; friend class QDoubleVector2D; }; Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE); Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {} Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {} Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v) : xp(v.xp), yp(v.yp), zp(0.0) {} Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos) : xp(v.xp), yp(v.yp), zp(zpos) {} inline bool QDoubleVector3D::isNull() const { return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); } Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; } Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; } Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; } Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const { return xp * xp + yp * yp + zp * zp; } inline void QDoubleVector3D::setX(double aX) { xp = aX; } inline void QDoubleVector3D::setY(double aY) { yp = aY; } inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; } inline double QDoubleVector3D::get(int i) const { switch (i) { case 0: return xp; case 1: return yp; case 2: return zp; default: return 0.0; } } inline void QDoubleVector3D::set(int i, double value) { switch (i) { case 0: xp = value; break; case 1: yp = value; break; case 2: zp = value; break; default: break; } } inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector) { xp += vector.xp; yp += vector.yp; zp += vector.zp; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector) { xp -= vector.xp; yp -= vector.yp; zp -= vector.zp; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor) { xp *= factor; yp *= factor; zp *= factor; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector) { xp *= vector.xp; yp *= vector.yp; zp *= vector.zp; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor) { xp /= divisor; yp /= divisor; zp /= divisor; return *this; } Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; } Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp); } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp); } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector) { return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor) { return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp); } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector) { return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp); } Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor) { return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); } Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp) && qFuzzyCompare(v1.zp, v2.zp); } Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const { return QDoubleVector2D(xp, yp); } #ifndef QT_NO_DEBUG_STREAM Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector); #endif #ifndef QT_NO_DATASTREAM Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &); Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &); #endif QT_END_NAMESPACE #endif