/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtPositioning module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdoublevector3d_p.h" #include #include #include QT_BEGIN_NAMESPACE QDoubleVector3D QDoubleVector3D::normalized() const { // Need some extra precision if the length is very small. double len = double(xp) * double(xp) + double(yp) * double(yp) + double(zp) * double(zp); if (qFuzzyIsNull(len - 1.0)) return *this; else if (!qFuzzyIsNull(len)) return *this / (double)qSqrt(len); else return QDoubleVector3D(); } void QDoubleVector3D::normalize() { // Need some extra precision if the length is very small. double len = double(xp) * double(xp) + double(yp) * double(yp) + double(zp) * double(zp); if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len)) return; len = qSqrt(len); xp /= len; yp /= len; zp /= len; } QDoubleVector3D QDoubleVector3D::normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return crossProduct(v1, v2).normalized(); } QDoubleVector3D QDoubleVector3D::normal (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3) { return crossProduct((v2 - v1), (v3 - v1)).normalized(); } double QDoubleVector3D::distanceToPlane (const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const { QDoubleVector3D n = normal(plane2 - plane1, plane3 - plane1); return dotProduct(*this - plane1, n); } double QDoubleVector3D::distanceToLine (const QDoubleVector3D &point, const QDoubleVector3D &direction) const { if (direction.isNull()) return (*this - point).length(); QDoubleVector3D p = point + dotProduct(*this - point, direction) * direction; return (*this - p).length(); } double QDoubleVector3D::length() const { return qSqrt(xp * xp + yp * yp + zp * zp); } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector) { QDebugStateSaver saver(dbg); dbg.nospace() << "QDoubleVector3D(" << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; return dbg; } #endif #ifndef QT_NO_DATASTREAM QDataStream &operator<<(QDataStream &stream, const QDoubleVector3D &vector) { stream << double(vector.x()) << double(vector.y()) << double(vector.z()); return stream; } QDataStream &operator>>(QDataStream &stream, QDoubleVector3D &vector) { double x, y, z; stream >> x; stream >> y; stream >> z; vector.setX(double(x)); vector.setY(double(y)); vector.setZ(double(z)); return stream; } #endif // QT_NO_DATASTREAM QT_END_NAMESPACE