/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtPositioning module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdoublevector2d_p.h" #include "qdoublevector3d_p.h" #include #include #include QT_BEGIN_NAMESPACE QDoubleVector2D::QDoubleVector2D(const QDoubleVector3D &vector) : xp(vector.xp), yp(vector.yp) { } double QDoubleVector2D::length() const { return qSqrt(xp * xp + yp * yp); } QDoubleVector2D QDoubleVector2D::normalized() const { // Need some extra precision if the length is very small. double len = double(xp) * double(xp) + double(yp) * double(yp); if (qFuzzyIsNull(len - 1.0)) return *this; else if (!qFuzzyIsNull(len)) return *this / (double)qSqrt(len); else return QDoubleVector2D(); } void QDoubleVector2D::normalize() { // Need some extra precision if the length is very small. double len = double(xp) * double(xp) + double(yp) * double(yp); if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len)) return; len = qSqrt(len); xp /= len; yp /= len; } QDoubleVector3D QDoubleVector2D::toVector3D() const { return QDoubleVector3D(xp, yp, 0.0); } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QDoubleVector2D &vector) { dbg.nospace() << "QDoubleVector2D(" << vector.x() << ", " << vector.y() << ')'; return dbg.space(); } #endif #ifndef QT_NO_DATASTREAM QDataStream &operator<<(QDataStream &stream, const QDoubleVector2D &vector) { stream << double(vector.x()) << double(vector.y()); return stream; } QDataStream &operator>>(QDataStream &stream, QDoubleVector2D &vector) { double x, y; stream >> x; stream >> y; vector.setX(double(x)); vector.setY(double(y)); return stream; } #endif // QT_NO_DATASTREAM QT_END_NAMESPACE