/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtLocation module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGEOCODEREPLY_NOKIA_H #define QGEOCODEREPLY_NOKIA_H #include #include QT_BEGIN_NAMESPACE class QGeoCodeReplyNokia : public QGeoCodeReply { Q_OBJECT public: QGeoCodeReplyNokia(QNetworkReply *reply, int limit, int offset, const QGeoShape &viewport, bool manualBoundsRequired, QObject *parent = 0); ~QGeoCodeReplyNokia(); private Q_SLOTS: void networkFinished(); void networkError(QNetworkReply::NetworkError error); void appendResults(const QList &locations); void parseError(const QString &errorString); private: bool m_parsing; bool m_manualBoundsRequired; }; QT_END_NAMESPACE #endif