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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgeocameratiles_p.h" #include "qgeocameradata_p.h" #include "qgeoprojection_p.h" #include "qgeotilespec_p.h" #include "qdoublevector2d_p.h" #include "qdoublevector3d_p.h" #include "qgeomaptype_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE #define ENABLE_PREFETCHING // larger values fetch a bigger set when the camera stops #define PREFETCH_FRUSTUM_SCALE 2.0 // #define PREFETCH_NEIGHBOUR_LAYER #define PREFETCH_TWO_NEIGHBOUR_LAYERS struct Frustum { QDoubleVector3D topLeftNear; QDoubleVector3D topLeftFar; QDoubleVector3D topRightNear; QDoubleVector3D topRightFar; QDoubleVector3D bottomLeftNear; QDoubleVector3D bottomLeftFar; QDoubleVector3D bottomRightNear; QDoubleVector3D bottomRightFar; }; typedef QVector Polygon; class QGeoCameraTilesPrivate { public: QGeoCameraTilesPrivate(); ~QGeoCameraTilesPrivate(); QString pluginString_; QGeoMapType mapType_; QGeoCameraData camera_; QSize screenSize_; int tileSize_; int maxZoom_; QSet tiles_; int intZoomLevel_; int sideLength_; void updateMetadata(); void updateGeometry(double viewExpansion = 1.0); Frustum frustum(double fieldOfViewGradient) const; class LengthSorter { public: QDoubleVector3D base; bool operator()(const QDoubleVector3D &lhs, const QDoubleVector3D &rhs) { return (lhs - base).lengthSquared() < (rhs - base).lengthSquared(); } }; void appendZIntersects(const QDoubleVector3D &start, const QDoubleVector3D &end, double z, QVector &results) const; Polygon frustumFootprint(const Frustum &frustum) const; QPair splitPolygonAtAxisValue(const Polygon &polygon, int axis, double value) const; QPair clipFootprintToMap(const Polygon &footprint) const; QList > tileIntersections(double p1, int t1, double p2, int t2) const; QSet tilesFromPolygon(const Polygon &polygon) const; struct TileMap { TileMap(); void add(int tileX, int tileY); QMap > data; }; }; QGeoCameraTiles::QGeoCameraTiles() : d_ptr(new QGeoCameraTilesPrivate()) {} QGeoCameraTiles::~QGeoCameraTiles() { delete d_ptr; } void QGeoCameraTiles::findPrefetchTiles() { #if defined(ENABLE_PREFETCHING) Q_D(QGeoCameraTiles); d->tiles_.clear(); // qDebug() << "prefetch called"; int zoom = static_cast(std::floor(d->camera_.zoomLevel())); d->intZoomLevel_ = zoom; d->sideLength_ = 1 << d->intZoomLevel_; d->updateGeometry(PREFETCH_FRUSTUM_SCALE); #if defined(PREFETCH_NEIGHBOUR_LAYER) double zoomFraction = d->camera_.zoomLevel() - zoom; int nearestNeighbourLayer = zoomFraction > 0.5 ? zoom + 1 : zoom - 1; if (nearestNeighbourLayer <= d->maxZoom_ && nearestNeighbourLayer >= 0) { double oldZoom = d->camera_.zoomLevel(); d->intZoomLevel_ = nearestNeighbourLayer; d->sideLength_ = 1 << d->intZoomLevel_; d->camera_.setZoomLevel(d->intZoomLevel_); // Approx heuristic, keeping total # prefetched tiles roughly independent of the // fractional zoom level. double neighbourScale = (1.0 + zoomFraction)/2.0; d->updateGeometry(PREFETCH_FRUSTUM_SCALE * neighbourScale); d->camera_.setZoomLevel(oldZoom); } #elif defined(PREFETCH_TWO_NEIGHBOUR_LAYERS) // int size1 = d->tiles_.size(); // This is a simpler strategy, we just prefetch from layer above and below // for the layer below we only use half the size as this fills the screen double oldZoom = d->camera_.zoomLevel(); if (zoom > 0) { d->intZoomLevel_ = zoom-1; d->sideLength_ = 1 << d->intZoomLevel_; d->camera_.setZoomLevel(d->intZoomLevel_); d->updateGeometry(0.5); } // int size2 = d->tiles_.size(); if (zoom < d->maxZoom_) { d->intZoomLevel_ = zoom+1; d->sideLength_ = 1 << d->intZoomLevel_; d->camera_.setZoomLevel(d->intZoomLevel_); d->updateGeometry(1.0); } // qDebug() << "prefetched main tiles: " << size1 << " higher detail layer: " << d->tiles_.size() - size2 << " low detail layer: " << size2 - size1; d->intZoomLevel_ = zoom; d->sideLength_ = 1 << d->intZoomLevel_; d->camera_.setZoomLevel(oldZoom); #endif #endif } void QGeoCameraTiles::setCamera(const QGeoCameraData &camera) { Q_D(QGeoCameraTiles); if (d->camera_ == camera) return; d->camera_ = camera; d->intZoomLevel_ = static_cast(std::floor(d->camera_.zoomLevel())); d->sideLength_ = 1 << d->intZoomLevel_; d->tiles_.clear(); d->updateGeometry(); } void QGeoCameraTiles::setScreenSize(const QSize &size) { Q_D(QGeoCameraTiles); if (d->screenSize_ == size) return; d->screenSize_ = size; d->tiles_.clear(); d->updateGeometry(); } void QGeoCameraTiles::setPluginString(const QString &pluginString) { Q_D(QGeoCameraTiles); if (d->pluginString_ == pluginString) return; d->pluginString_ = pluginString; d->updateMetadata(); } void QGeoCameraTiles::setMapType(const QGeoMapType &mapType) { Q_D(QGeoCameraTiles); if (d->mapType_ == mapType) return; d->mapType_ = mapType; d->updateMetadata(); } void QGeoCameraTiles::setTileSize(int tileSize) { Q_D(QGeoCameraTiles); if (d->tileSize_ == tileSize) return; d->tileSize_ = tileSize; d->tiles_.clear(); d->updateGeometry(); } int QGeoCameraTiles::tileSize() const { Q_D(const QGeoCameraTiles); return d->tileSize_; } void QGeoCameraTiles::setMaximumZoomLevel(int maxZoom) { Q_D(QGeoCameraTiles); if (d->maxZoom_ == maxZoom) return; d->maxZoom_ = maxZoom; d->tiles_.clear(); d->updateGeometry(); } QSet QGeoCameraTiles::tiles() const { Q_D(const QGeoCameraTiles); return d->tiles_; } QGeoCameraTilesPrivate::QGeoCameraTilesPrivate() : tileSize_(0), maxZoom_(0), intZoomLevel_(0), sideLength_(0) {} QGeoCameraTilesPrivate::~QGeoCameraTilesPrivate() {} void QGeoCameraTilesPrivate::updateMetadata() { typedef QSet::const_iterator iter; QSet newTiles; iter i = tiles_.constBegin(); iter end = tiles_.constEnd(); for (; i != end; ++i) { QGeoTileSpec tile = *i; newTiles.insert(QGeoTileSpec(pluginString_, mapType_.mapId(), tile.zoom(), tile.x(), tile.y())); } tiles_ = newTiles; } void QGeoCameraTilesPrivate::updateGeometry(double viewExpansion) { // Find the frustum from the camera / screen / viewport information // The larger frustum when stationary is a form of prefetching Frustum f = frustum(viewExpansion); // Find the polygon where the frustum intersects the plane of the map Polygon footprint = frustumFootprint(f); // Clip the polygon to the map, split it up if it cross the dateline QPair polygons = clipFootprintToMap(footprint); if (!polygons.first.isEmpty()) { QSet tilesLeft = tilesFromPolygon(polygons.first); tiles_.unite(tilesLeft); } if (!polygons.second.isEmpty()) { QSet tilesRight = tilesFromPolygon(polygons.second); tiles_.unite(tilesRight); } } Frustum QGeoCameraTilesPrivate::frustum(double fieldOfViewGradient) const { QDoubleVector3D center = sideLength_ * QGeoProjection::coordToMercator(camera_.center()); center.setZ(0.0); double f = qMin(screenSize_.width(), screenSize_.height()) / (1.0 * tileSize_); double z = std::pow(2.0, camera_.zoomLevel() - intZoomLevel_); double altitude = f / (2.0 * z); QDoubleVector3D eye = center; eye.setZ(altitude); QDoubleVector3D view = eye - center; QDoubleVector3D side = QDoubleVector3D::normal(view, QDoubleVector3D(0.0, 1.0, 0.0)); QDoubleVector3D up = QDoubleVector3D::normal(side, view); double nearPlane = sideLength_ / (1.0 * tileSize_ * (1 << maxZoom_)); double farPlane = 3.0; double aspectRatio = 1.0 * screenSize_.width() / screenSize_.height(); double hn = 0.0; double wn = 0.0; double hf = 0.0; double wf = 0.0; // fixes field of view at 45 degrees // this assumes that viewSize = 2*nearPlane x 2*nearPlane if (aspectRatio > 1.0) { hn = 2 * fieldOfViewGradient * nearPlane; wn = hn * aspectRatio; hf = 2 * fieldOfViewGradient * farPlane; wf = hf * aspectRatio; } else { wn = 2 * fieldOfViewGradient * nearPlane; hn = wn / aspectRatio; wf = 2 * fieldOfViewGradient * farPlane; hf = wf / aspectRatio; } QDoubleVector3D d = center - eye; d.normalize(); up.normalize(); QDoubleVector3D right = QDoubleVector3D::normal(d, up); QDoubleVector3D cf = eye + d * farPlane; QDoubleVector3D cn = eye + d * nearPlane; Frustum frustum; frustum.topLeftFar = cf + (up * hf / 2) - (right * wf / 2); frustum.topRightFar = cf + (up * hf / 2) + (right * wf / 2); frustum.bottomLeftFar = cf - (up * hf / 2) - (right * wf / 2); frustum.bottomRightFar = cf - (up * hf / 2) + (right * wf / 2); frustum.topLeftNear = cn + (up * hn / 2) - (right * wn / 2); frustum.topRightNear = cn + (up * hn / 2) + (right * wn / 2); frustum.bottomLeftNear = cn - (up * hn / 2) - (right * wn / 2); frustum.bottomRightNear = cn - (up * hn / 2) + (right * wn / 2); return frustum; } void QGeoCameraTilesPrivate::appendZIntersects(const QDoubleVector3D &start, const QDoubleVector3D &end, double z, QVector &results) const { if (start.z() == end.z()) { if (start.z() == z) { results.append(start); results.append(end); } } else { double f = (start.z() - z) / (start.z() - end.z()); if ((0 <= f) && (f <= 1.0)) { results.append((1 - f) * start + f * end); } } } // Returns the intersection of the plane of the map and the camera frustum as a right handed polygon Polygon QGeoCameraTilesPrivate::frustumFootprint(const Frustum &frustum) const { Polygon points; points.reserve(24); appendZIntersects(frustum.topLeftNear, frustum.topLeftFar, 0.0, points); appendZIntersects(frustum.topRightNear, frustum.topRightFar, 0.0, points); appendZIntersects(frustum.bottomLeftNear, frustum.bottomLeftFar, 0.0, points); appendZIntersects(frustum.bottomRightNear, frustum.bottomRightFar, 0.0, points); appendZIntersects(frustum.topLeftNear, frustum.bottomLeftNear, 0.0, points); appendZIntersects(frustum.bottomLeftNear, frustum.bottomRightNear, 0.0, points); appendZIntersects(frustum.bottomRightNear, frustum.topRightNear, 0.0, points); appendZIntersects(frustum.topRightNear, frustum.topLeftNear, 0.0, points); appendZIntersects(frustum.topLeftFar, frustum.bottomLeftFar, 0.0, points); appendZIntersects(frustum.bottomLeftFar, frustum.bottomRightFar, 0.0, points); appendZIntersects(frustum.bottomRightFar, frustum.topRightFar, 0.0, points); appendZIntersects(frustum.topRightFar, frustum.topLeftFar, 0.0, points); if (points.isEmpty()) return points; // sort points into a right handed polygon LengthSorter sorter; // - initial sort to remove duplicates sorter.base = points.first(); qSort(points.begin(), points.end(), sorter); for (int i = points.size() - 1; i > 0; --i) { if (points.at(i) == points.at(i - 1)) points.remove(i); } // - proper sort // - start with the first point, put it in the sorted part of the list // - add the nearest unsorted point to the last sorted point to the end // of the sorted points Polygon::iterator i; for (i = points.begin(); i != points.end(); ++i) { sorter.base = *i; if (i + 1 != points.end()) qSort(i + 1, points.end(), sorter); } // - determine if what we have is right handed int size = points.size(); if (size >= 3) { QDoubleVector3D normal = QDoubleVector3D::normal(points.at(1) - points.at(0), points.at(2) - points.at(1)); // - if not, reverse the list if (normal.z() < 0.0) { int halfSize = size / 2; for (int i = 0; i < halfSize; ++i) { QDoubleVector3D spare = points.at(i); points[i] = points[size - 1 - i]; points[size - 1 - i] = spare; } } } return points; } QPair QGeoCameraTilesPrivate::splitPolygonAtAxisValue(const Polygon &polygon, int axis, double value) const { Polygon polygonBelow; Polygon polygonAbove; int size = polygon.size(); if (size == 0) { return QPair(polygonBelow, polygonAbove); } QVector comparisons = QVector(polygon.size()); for (int i = 0; i < size; ++i) { double v = polygon.at(i).get(axis); if (qFuzzyCompare(v - value + 1.0, 1.0)) { comparisons[i] = 0; } else { if (v < value) { comparisons[i] = -1; } else if (value < v) { comparisons[i] = 1; } } } for (int index = 0; index < size; ++index) { int prevIndex = index - 1; if (prevIndex < 0) prevIndex += size; int nextIndex = (index + 1) % size; int prevComp = comparisons[prevIndex]; int comp = comparisons[index]; int nextComp = comparisons[nextIndex]; if (comp == 0) { if (prevComp == -1) { polygonBelow.append(polygon.at(index)); if (nextComp == 1) { polygonAbove.append(polygon.at(index)); } } else if (prevComp == 1) { polygonAbove.append(polygon.at(index)); if (nextComp == -1) { polygonBelow.append(polygon.at(index)); } } else if (prevComp == 0) { if (nextComp == -1) { polygonBelow.append(polygon.at(index)); } else if (nextComp == 1) { polygonAbove.append(polygon.at(index)); } else if (nextComp == 0) { // do nothing } } } else { if (comp == -1) { polygonBelow.append(polygon.at(index)); } else if (comp == 1) { polygonAbove.append(polygon.at(index)); } // there is a point between this and the next point // on the polygon that lies on the splitting line // and should be added to both the below and above // polygons if ((nextComp != 0) && (nextComp != comp)) { QDoubleVector3D p1 = polygon.at(index); QDoubleVector3D p2 = polygon.at(nextIndex); double p1v = p1.get(axis); double p2v = p2.get(axis); double f = (p1v - value) / (p1v - p2v); if (((0 <= f) && (f <= 1.0)) || qFuzzyCompare(f + 1.0, 1.0) || qFuzzyCompare(f + 1.0, 2.0) ) { QDoubleVector3D midPoint = (1.0 - f) * p1 + f * p2; polygonBelow.append(midPoint); polygonAbove.append(midPoint); } } } } return QPair(polygonBelow, polygonAbove); } QPair QGeoCameraTilesPrivate::clipFootprintToMap(const Polygon &footprint) const { bool clipX0 = false; bool clipX1 = false; bool clipY0 = false; bool clipY1 = false; double side = 1.0 * sideLength_; typedef Polygon::iterator iter; typedef Polygon::const_iterator const_iter; const_iter i = footprint.constBegin(); const_iter end = footprint.constEnd(); for (; i != end; ++i) { QDoubleVector3D p = *i; if ((p.x() < 0.0) || (qFuzzyIsNull(p.x()))) clipX0 = true; if ((side < p.x()) || (qFuzzyCompare(side, p.x()))) clipX1 = true; if (p.y() < 0.0) clipY0 = true; if (side < p.y()) clipY1 = true; } Polygon results = footprint; if (clipY0) { results = splitPolygonAtAxisValue(results, 1, 0.0).second; } if (clipY1) { results = splitPolygonAtAxisValue(results, 1, side).first; } if (clipX0) { if (clipX1) { results = splitPolygonAtAxisValue(results, 0, 0.0).second; results = splitPolygonAtAxisValue(results, 0, side).first; return QPair(results, Polygon()); } else { QPair pair = splitPolygonAtAxisValue(results, 0, 0.0); if (pair.first.isEmpty()) { // if we touched the line but didn't cross it... for (int i = 0; i < pair.second.size(); ++i) { if (qFuzzyIsNull(pair.second.at(i).x())) pair.first.append(pair.second.at(i)); } if (pair.first.size() == 2) { double y0 = pair.first[0].y(); double y1 = pair.first[1].y(); pair.first.clear(); pair.first.append(QDoubleVector3D(side, y0, 0.0)); pair.first.append(QDoubleVector3D(side - 0.001, y0, 0.0)); pair.first.append(QDoubleVector3D(side - 0.001, y1, 0.0)); pair.first.append(QDoubleVector3D(side, y1, 0.0)); } else if (pair.first.size() == 1) { // FIXME this is trickier // - touching at one point on the tile boundary // - probably need to build a triangular polygon across the edge // - don't want to add another y tile if we can help it // - initial version doesn't care double y = pair.first.at(0).y(); pair.first.clear(); pair.first.append(QDoubleVector3D(side - 0.001, y, 0.0)); pair.first.append(QDoubleVector3D(side, y + 0.001, 0.0)); pair.first.append(QDoubleVector3D(side, y - 0.001, 0.0)); } } else { for (int i = 0; i < pair.first.size(); ++i) { pair.first[i].setX(pair.first.at(i).x() + side); } } return pair; } } else { if (clipX1) { QPair pair = splitPolygonAtAxisValue(results, 0, side); if (pair.second.isEmpty()) { // if we touched the line but didn't cross it... for (int i = 0; i < pair.first.size(); ++i) { if (qFuzzyCompare(side, pair.first.at(i).x())) pair.second.append(pair.first.at(i)); } if (pair.second.size() == 2) { double y0 = pair.second[0].y(); double y1 = pair.second[1].y(); pair.second.clear(); pair.second.append(QDoubleVector3D(0, y0, 0.0)); pair.second.append(QDoubleVector3D(0.001, y0, 0.0)); pair.second.append(QDoubleVector3D(0.001, y1, 0.0)); pair.second.append(QDoubleVector3D(0, y1, 0.0)); } else if (pair.second.size() == 1) { // FIXME this is trickier // - touching at one point on the tile boundary // - probably need to build a triangular polygon across the edge // - don't want to add another y tile if we can help it // - initial version doesn't care double y = pair.second.at(0).y(); pair.second.clear(); pair.second.append(QDoubleVector3D(0.001, y, 0.0)); pair.second.append(QDoubleVector3D(0.0, y - 0.001, 0.0)); pair.second.append(QDoubleVector3D(0.0, y + 0.001, 0.0)); } } else { for (int i = 0; i < pair.second.size(); ++i) { pair.second[i].setX(pair.second.at(i).x() - side); } } return pair; } else { return QPair(results, Polygon()); } } } QList > QGeoCameraTilesPrivate::tileIntersections(double p1, int t1, double p2, int t2) const { if (t1 == t2) { QList > results = QList >(); results.append(QPair(0.0, t1)); return results; } int step = 1; if (t1 > t2) { step = -1; } int size = 1 + ((t2 - t1) / step); QList > results = QList >(); results.append(QPair(0.0, t1)); if (step == 1) { for (int i = 1; i < size; ++i) { double f = (t1 + i - p1) / (p2 - p1); results.append(QPair(f, t1 + i)); } } else { for (int i = 1; i < size; ++i) { double f = (t1 - i + 1 - p1) / (p2 - p1); results.append(QPair(f, t1 - i)); } } return results; } QSet QGeoCameraTilesPrivate::tilesFromPolygon(const Polygon &polygon) const { int numPoints = polygon.size(); if (numPoints == 0) return QSet(); QVector tilesX(polygon.size()); QVector tilesY(polygon.size()); // grab tiles at the corners of the polygon for (int i = 0; i < numPoints; ++i) { QDoubleVector2D p = polygon.at(i).toVector2D(); int x = 0; int y = 0; if (qFuzzyCompare(p.x(), sideLength_ * 1.0)) x = sideLength_ - 1; else { x = static_cast(p.x()) % sideLength_; if ( !qFuzzyCompare(p.x(), 1.0 * x) && qFuzzyCompare(p.x(), 1.0 * (x + 1)) ) x++; } if (qFuzzyCompare(p.y(), sideLength_ * 1.0)) y = sideLength_ - 1; else { y = static_cast(p.y()) % sideLength_; if ( !qFuzzyCompare(p.y(), 1.0 * y) && qFuzzyCompare(p.y(), 1.0 * (y + 1)) ) y++; } tilesX[i] = x; tilesY[i] = y; } QGeoCameraTilesPrivate::TileMap map; // walk along the edges of the polygon and add all tiles covered by them for (int i1 = 0; i1 < numPoints; ++i1) { int i2 = (i1 + 1) % numPoints; double x1 = polygon.at(i1).get(0); double x2 = polygon.at(i2).get(0); bool xFixed = qFuzzyCompare(x1, x2); bool xIntegral = qFuzzyCompare(x1, std::floor(x1)) || qFuzzyCompare(x1 + 1.0, std::floor(x1 + 1.0)); QList > xIntersects = tileIntersections(x1, tilesX.at(i1), x2, tilesX.at(i2)); double y1 = polygon.at(i1).get(1); double y2 = polygon.at(i2).get(1); bool yFixed = qFuzzyCompare(y1, y2); bool yIntegral = qFuzzyCompare(y1, std::floor(y1)) || qFuzzyCompare(y1 + 1.0, std::floor(y1 + 1.0)); QList > yIntersects = tileIntersections(y1, tilesY.at(i1), y2, tilesY.at(i2)); int x = xIntersects.takeFirst().second; int y = yIntersects.takeFirst().second; /* If the polygon coincides with the tile edges we must be inclusive and grab all tiles on both sides. We also need to handle tiles with corners coindent with the corners of the polygon. e.g. all tiles marked with 'x' will be added "+" - tile boundaries "O" - polygon boundary + + + + + + + + + + + + + + + + + + + + + + + + + + + + + x + x + x + + + + + + + + + + + + + + + + O O O O O + + + + + + + + + + O 0 + + + + x O x 0 x + + + + O 0 + + + + + + + + + + O 0 0 0 0 + + + + + + + + + + + + + + + + x + x + x + + + + + + + + + + + + + + + + + + + + + + + + + + + + + */ int xOther = x; int yOther = y; if (xFixed && xIntegral) { if (y2 < y1) { xOther = qMax(0, x - 1); } } if (yFixed && yIntegral) { if (x1 < x2) { yOther = qMax(0, y - 1); } } if (xIntegral) { map.add(xOther, y); if (yIntegral) map.add(xOther, yOther); } if (yIntegral) map.add(x, yOther); map.add(x,y); // top left corner int iPrev = (i1 + numPoints - 1) % numPoints; double xPrevious = polygon.at(iPrev).get(0); double yPrevious = polygon.at(iPrev).get(1); bool xPreviousFixed = qFuzzyCompare(xPrevious, x1); if (xIntegral && xPreviousFixed && yIntegral && yFixed) { if ((x2 > x1) && (yPrevious > y1)) { if ((x - 1) > 0 && (y - 1) > 0) map.add(x - 1, y - 1); } else if ((x2 < x1) && (yPrevious < y1)) { // what? } } // for the simple case where intersections do not coincide with // the boundaries, we move along the edge and add tiles until // the x and y intersection lists are exhausted while (!xIntersects.isEmpty() && !yIntersects.isEmpty()) { QPair nextX = xIntersects.first(); QPair nextY = yIntersects.first(); if (nextX.first < nextY.first) { x = nextX.second; map.add(x, y); xIntersects.removeFirst(); } else if (nextX.first > nextY.first) { y = nextY.second; map.add(x, y); yIntersects.removeFirst(); } else { map.add(x, nextY.second); map.add(nextX.second, y); x = nextX.second; y = nextY.second; map.add(x, y); xIntersects.removeFirst(); yIntersects.removeFirst(); } } while (!xIntersects.isEmpty()) { x = xIntersects.takeFirst().second; map.add(x, y); if (yIntegral && yFixed) map.add(x, yOther); } while (!yIntersects.isEmpty()) { y = yIntersects.takeFirst().second; map.add(x, y); if (xIntegral && xFixed) map.add(xOther, y); } } QSet results; int z = intZoomLevel_; typedef QMap >::const_iterator iter; iter i = map.data.constBegin(); iter end = map.data.constEnd(); for (; i != end; ++i) { int y = i.key(); int minX = i->first; int maxX = i->second; for (int x = minX; x <= maxX; ++x) { results.insert(QGeoTileSpec(pluginString_, mapType_.mapId(), z, x, y)); } } return results; } QGeoCameraTilesPrivate::TileMap::TileMap() {} void QGeoCameraTilesPrivate::TileMap::add(int tileX, int tileY) { if (data.contains(tileY)) { int oldMinX = data.value(tileY).first; int oldMaxX = data.value(tileY).second; data.insert(tileY, QPair(qMin(tileX, oldMinX), qMax(tileX, oldMaxX))); } else { data.insert(tileY, QPair(tileX, tileX)); } } QT_END_NAMESPACE