/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDOUBLEVECTOR3D_P_H #define QDOUBLEVECTOR3D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QDoubleVector2D; class QDoubleVector3D { public: QDoubleVector3D(); QDoubleVector3D(double xpos, double ypos, double zpos); explicit QDoubleVector3D(const QVector3D &vector); QDoubleVector3D(const QDoubleVector2D &vector); QDoubleVector3D(const QDoubleVector2D &vector, double zpos); operator QVector3D() const; bool isNull() const; double x() const; double y() const; double z() const; void setX(double x); void setY(double y); void setZ(double z); double get(int i) const; void set(int i, double value); double length() const; double lengthSquared() const; QDoubleVector3D normalized() const; void normalize(); QDoubleVector3D &operator+=(const QDoubleVector3D &vector); QDoubleVector3D &operator-=(const QDoubleVector3D &vector); QDoubleVector3D &operator*=(double factor); QDoubleVector3D &operator*=(const QDoubleVector3D &vector); QDoubleVector3D &operator/=(double divisor); static double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2); static QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2); static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2); static QDoubleVector3D normal (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3); double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const; double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const; double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const; friend inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector); friend inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor); friend const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2); friend inline const QDoubleVector3D operator-(const QDoubleVector3D &vector); friend inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor); friend inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2); QDoubleVector2D toVector2D() const; private: double xp, yp, zp; friend class QDoubleVector2D; }; Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE); inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {} inline QDoubleVector3D::QDoubleVector3D(const QVector3D &vector) : xp(vector.x()), yp(vector.y()), zp(vector.z()) {} inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {} inline QDoubleVector3D::operator QVector3D() const { return QVector3D(xp, yp, zp); } inline bool QDoubleVector3D::isNull() const { return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); } inline double QDoubleVector3D::x() const { return xp; } inline double QDoubleVector3D::y() const { return yp; } inline double QDoubleVector3D::z() const { return zp; } inline void QDoubleVector3D::setX(double aX) { xp = aX; } inline void QDoubleVector3D::setY(double aY) { yp = aY; } inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; } inline double QDoubleVector3D::get(int i) const { switch (i) { case 0: return xp; case 1: return yp; case 2: return zp; default: return 0.0; } } inline void QDoubleVector3D::set(int i, double value) { switch (i) { case 0: xp = value; break; case 1: yp = value; break; case 2: zp = value; break; default: break; } } inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector) { xp += vector.xp; yp += vector.yp; zp += vector.zp; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector) { xp -= vector.xp; yp -= vector.yp; zp -= vector.zp; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor) { xp *= factor; yp *= factor; zp *= factor; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector) { xp *= vector.xp; yp *= vector.yp; zp *= vector.zp; return *this; } inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor) { xp /= divisor; yp /= divisor; zp /= divisor; return *this; } inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; } inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; } inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp); } inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp); } inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector) { return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); } inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor) { return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); } inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp); } inline const QDoubleVector3D operator-(const QDoubleVector3D &vector) { return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp); } inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor) { return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); } inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp) && qFuzzyCompare(v1.zp, v2.zp); } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector); #endif #ifndef QT_NO_DATASTREAM QDataStream &operator<<(QDataStream &, const QDoubleVector3D &); QDataStream &operator>>(QDataStream &, QDoubleVector3D &); #endif QT_END_NAMESPACE #endif