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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdoublevector3d_p.h" #include "qdoublevector2d_p.h" #include #include #include QT_BEGIN_NAMESPACE QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &vector) { xp = vector.xp; yp = vector.yp; zp = 0.0; } QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &vector, double zpos) { xp = vector.xp; yp = vector.yp; zp = zpos; } QDoubleVector3D QDoubleVector3D::normalized() const { // Need some extra precision if the length is very small. double len = double(xp) * double(xp) + double(yp) * double(yp) + double(zp) * double(zp); if (qFuzzyIsNull(len - 1.0)) return *this; else if (!qFuzzyIsNull(len)) return *this / (double)qSqrt(len); else return QDoubleVector3D(); } void QDoubleVector3D::normalize() { // Need some extra precision if the length is very small. double len = double(xp) * double(xp) + double(yp) * double(yp) + double(zp) * double(zp); if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len)) return; len = qSqrt(len); xp /= len; yp /= len; zp /= len; } double QDoubleVector3D::dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } QDoubleVector3D QDoubleVector3D::crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp, v1.zp * v2.xp - v1.xp * v2.zp, v1.xp * v2.yp - v1.yp * v2.xp); } QDoubleVector3D QDoubleVector3D::normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2) { return crossProduct(v1, v2).normalized(); } QDoubleVector3D QDoubleVector3D::normal (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3) { return crossProduct((v2 - v1), (v3 - v1)).normalized(); } double QDoubleVector3D::distanceToPlane (const QDoubleVector3D &plane, const QDoubleVector3D &normal) const { return dotProduct(*this - plane, normal); } double QDoubleVector3D::distanceToPlane (const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const { QDoubleVector3D n = normal(plane2 - plane1, plane3 - plane1); return dotProduct(*this - plane1, n); } double QDoubleVector3D::distanceToLine (const QDoubleVector3D &point, const QDoubleVector3D &direction) const { if (direction.isNull()) return (*this - point).length(); QDoubleVector3D p = point + dotProduct(*this - point, direction) * direction; return (*this - p).length(); } QDoubleVector2D QDoubleVector3D::toVector2D() const { return QDoubleVector2D(xp, yp); } double QDoubleVector3D::length() const { return qSqrt(xp * xp + yp * yp + zp * zp); } double QDoubleVector3D::lengthSquared() const { return xp * xp + yp * yp + zp * zp; } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector) { dbg.nospace() << "QDoubleVector3D(" << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; return dbg.space(); } #endif #ifndef QT_NO_DATASTREAM QDataStream &operator<<(QDataStream &stream, const QDoubleVector3D &vector) { stream << double(vector.x()) << double(vector.y()) << double(vector.z()); return stream; } QDataStream &operator>>(QDataStream &stream, QDoubleVector3D &vector) { double x, y, z; stream >> x; stream >> y; stream >> z; vector.setX(double(x)); vector.setY(double(y)); vector.setZ(double(z)); return stream; } #endif // QT_NO_DATASTREAM QT_END_NAMESPACE