/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 import QtQuick.Controls 1.4 import QtQuick.Layouts 1.2 ToolBar { property bool busyIndicatorRunning : false property bool searchBarVisbile: true signal doSearch(string searchText) signal searchTextChanged(string searchText) signal showCategories() signal goBack() signal showMap() onSearchBarVisbileChanged: { searchBar.opacity = searchBarVisbile ? 1 : 0 backBar.opacity = searchBarVisbile ? 0 : 1 } function showSearch(text) { if (text != null) { searchText.ignoreTextChange = true searchText.text = text searchText.ignoreTextChange = false } } RowLayout { id: searchBar width: parent.width height: parent.height Behavior on opacity { NumberAnimation{} } visible: opacity ? true : false TextField { id: searchText Behavior on opacity { NumberAnimation{} } visible: opacity ? true : false property bool ignoreTextChange: false placeholderText: qsTr("Type place...") Layout.fillWidth: true onTextChanged: { if (!ignoreTextChange) searchTextChanged(text) } onAccepted: doSearch(searchText.text) } ToolButton { id: searchButton iconSource: "../../resources/search.png" onClicked: doSearch(searchText.text) } ToolButton { id: categoryButton iconSource: "../../resources/categories.png" onClicked: showCategories() } } RowLayout { id: backBar width: parent.width height: parent.height opacity: 0 Behavior on opacity { NumberAnimation{} } visible: opacity ? true : false ToolButton { id: backButton iconSource: "../../resources/left.png" onClicked: goBack() } ToolButton { id: mapButton iconSource: "../../resources/search.png" onClicked: showMap() } Item { Layout.fillWidth: true } } }