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#pragma once
#include <array>
#include <vector>
#include <string>
#include <type_traits>
#include <utility>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace util {
template <class T, class Enabled = void>
struct Interpolator;
template <typename T>
T interpolate(const T& a, const T& b, const double t) {
return Interpolator<T>()(a, b, t);
}
template <class T, class Enabled>
struct Interpolator {
T operator()(const T& a, const T& b, const double t) const {
return a * (1.0 - t) + b * t;
}
};
template <class T, std::size_t N>
struct Interpolator<std::array<T, N>> {
private:
using Array = std::array<T, N>;
template <std::size_t... I>
Array operator()(const Array& a, const Array& b, const double t, std::index_sequence<I...>) {
return {{ interpolate(a[I], b[I], t)... }};
}
public:
Array operator()(const Array& a, const Array& b, const double t) {
return operator()(a, b, t, std::make_index_sequence<N>());
}
};
template <>
struct Interpolator<Color> {
public:
Color operator()(const Color& a, const Color& b, const double t) {
return {
interpolate(a.r, b.r, t),
interpolate(a.g, b.g, t),
interpolate(a.b, b.b, t),
interpolate(a.a, b.a, t)
};
}
};
struct Uninterpolated {
template <class T>
T operator()(const T& a, const T&, const double) const {
return a;
}
};
template <class T>
struct Interpolator<T, typename std::enable_if_t<std::is_enum<T>::value>>
: Uninterpolated {};
template <>
struct Interpolator<std::string>
: Uninterpolated {};
template <class T>
struct Interpolator<std::vector<T>>
: Uninterpolated {};
} // namespace util
} // namespace mbgl
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