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#pragma once
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_loader.hpp>
#include <mbgl/tile/raster_tile_worker.hpp>
#include <mbgl/actor/actor.hpp>
namespace mbgl {
class Tileset;
class TileParameters;
class RasterBucket;
namespace style {
class Layer;
} // namespace style
class RasterTile : public Tile {
public:
RasterTile(const OverscaledTileID&,
const TileParameters&,
const Tileset&);
~RasterTile() override;
void setNecessity(TileNecessity) final;
void setError(std::exception_ptr);
void setMetadata(optional<Timestamp> modified, optional<Timestamp> expires);
void setData(std::shared_ptr<const std::string> data);
void upload(gl::Context&) override;
Bucket* getBucket(const style::Layer::Impl&) const override;
void setMask(TileMask&&) override;
void onParsed(std::unique_ptr<RasterBucket> result, uint64_t correlationID);
void onError(std::exception_ptr, uint64_t correlationID);
private:
TileLoader<RasterTile> loader;
std::shared_ptr<Mailbox> mailbox;
Actor<RasterTileWorker> worker;
uint64_t correlationID = 0;
// Contains the Bucket object for the tile. Buckets are render
// objects and they get added by tile parsing operations.
std::unique_ptr<RasterBucket> bucket;
};
} // namespace mbgl
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