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#pragma once
#include <mbgl/style/source.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <string>
namespace mbgl {
class RenderSource;
namespace style {
class SourceObserver;
class Source::Impl {
public:
virtual ~Impl() = default;
Impl& operator=(const Impl&) = delete;
virtual optional<std::string> getAttribution() const = 0;
const SourceType type;
const std::string id;
protected:
Impl(SourceType, std::string);
Impl(const Impl&) = default;
};
} // namespace style
} // namespace mbgl
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