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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#pragma once
#include <mbgl/style/types.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
namespace mbgl {
namespace style {
struct HillshadeIlluminationDirection : PaintProperty<float> {
static float defaultValue() { return 335; }
};
struct HillshadeIlluminationAnchor : PaintProperty<HillshadeIlluminationAnchorType> {
static HillshadeIlluminationAnchorType defaultValue() { return HillshadeIlluminationAnchorType::Viewport; }
};
struct HillshadeExaggeration : PaintProperty<float> {
static float defaultValue() { return 0.5; }
};
struct HillshadeShadowColor : PaintProperty<Color> {
static Color defaultValue() { return Color::black(); }
};
struct HillshadeHighlightColor : PaintProperty<Color> {
static Color defaultValue() { return Color::white(); }
};
struct HillshadeAccentColor : PaintProperty<Color> {
static Color defaultValue() { return Color::black(); }
};
class HillshadePaintProperties : public Properties<
HillshadeIlluminationDirection,
HillshadeIlluminationAnchor,
HillshadeExaggeration,
HillshadeShadowColor,
HillshadeHighlightColor,
HillshadeAccentColor
> {};
} // namespace style
} // namespace mbgl
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