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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/line_sdf.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* line_sdf::name = "line_sdf";
const char* line_sdf::vertexSource = source() + 50098;
const char* line_sdf::fragmentSource = source() + 55464;
} // namespace shaders
} // namespace mbgl
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