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#include <mbgl/shader/collision_box_shader.hpp>
#include <mbgl/shader/collision_box.vertex.hpp>
#include <mbgl/shader/collision_box.fragment.hpp>
namespace mbgl {
CollisionBoxShader::CollisionBoxShader(gl::Context& context)
: Shader(shaders::collision_box::name,
shaders::collision_box::vertex,
shaders::collision_box::fragment,
context),
attributesState(CollisionBoxAttributes::state(*this)),
uniformsState(CollisionBoxUniforms::state(*this))
{
}
} // namespace mbgl
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