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#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/raster_source_impl.hpp>
namespace mbgl {
class RenderRasterSource : public RenderSource {
public:
RenderRasterSource(const style::RasterSource::Impl&);
bool isLoaded() const final;
// Called when the camera has changed. May load new tiles, unload obsolete tiles, or
// trigger re-placement of existing complete tiles.
void updateTiles(const TileParameters&) final;
// Removes all tiles (by putting them into the cache).
void removeTiles() final;
// Remove all tiles and clear the cache.
void invalidateTiles() final;
// Request that all loaded tiles re-run the layout operation on the existing source
// data with fresh style information.
void reloadTiles() final;
void startRender(algorithm::ClipIDGenerator&,
const mat4& projMatrix,
const mat4& clipMatrix,
const TransformState&) final;
void finishRender(Painter&) final;
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
const style::RasterSource::Impl& impl;
TilePyramid tilePyramid;
optional<std::vector<std::string>> tileURLTemplates;
};
} // namespace mbgl
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