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#pragma once
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_backend.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
#include <mbgl/style/image.hpp>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class UpdateParameters;
class PaintParameters;
class RenderStaticData;
class RenderData;
class RenderedQueryOptions;
class SourceQueryOptions;
class FileSource;
class GlyphManager;
class ImageManager;
class LineAtlas;
class Scheduler;
namespace style {
class Image;
class Source;
class Layer;
} // namespace style
class Renderer::Impl : public GlyphManagerObserver,
public RenderSourceObserver{
public:
Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
const optional<std::string> programCacheDir);
~Impl() final;
void setObserver(RendererObserver*);
void render(const UpdateParameters&);
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const;
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
void onLowMemory();
void dumDebugLogs();
private:
void doRender(PaintParameters&);
bool isLoaded() const;
bool hasTransitions() const;
RenderSource* getRenderSource(const std::string& id) const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
// GlyphManagerObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// RenderSourceObserver implementation.
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
friend class Renderer;
RendererBackend& backend;
Scheduler& scheduler;
FileSource& fileSource;
RendererObserver* observer;
const GLContextMode contextMode;
const float pixelRatio;
const optional<std::string> programCacheDir;
enum class RenderState {
Never,
Partial,
Fully,
};
RenderState renderState = RenderState::Never;
FrameHistory frameHistory;
ZoomHistory zoomHistory;
TransformState transformState;
std::unique_ptr<GlyphManager> glyphManager;
std::unique_ptr<ImageManager> imageManager;
std::unique_ptr<LineAtlas> lineAtlas;
std::unique_ptr<RenderStaticData> staticData;
Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
};
} // namespace mbgl
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