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#pragma once
#include <mbgl/style/image.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/map/mode.hpp>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class FileSource;
class GlyphManager;
class SpriteAtlas;
class LineAtlas;
class RenderData;
class TransformState;
class RenderedQueryOptions;
class Scheduler;
class UpdateParameters;
class RenderStyleObserver;
namespace style {
class Image;
class Source;
class Layer;
} // namespace style
class RenderStyle : public GlyphManagerObserver,
public RenderSourceObserver {
public:
RenderStyle(Scheduler&, FileSource&);
~RenderStyle() final;
void setObserver(RenderStyleObserver*);
void update(const UpdateParameters&);
bool isLoaded() const;
bool hasTransitions() const;
RenderSource* getRenderSource(const std::string& id) const;
std::vector<const RenderLayer*> getRenderLayers() const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
const RenderLight& getRenderLight() const;
RenderData getRenderData(MapDebugOptions, float angle);
std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const;
void setSourceTileCacheSize(size_t);
void onLowMemory();
void dumpDebugLogs() const;
Scheduler& scheduler;
FileSource& fileSource;
std::unique_ptr<GlyphManager> glyphManager;
std::unique_ptr<SpriteAtlas> spriteAtlas;
std::unique_ptr<LineAtlas> lineAtlas;
private:
Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
// GlyphManagerObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// RenderSourceObserver implementation.
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
RenderStyleObserver* observer;
ZoomHistory zoomHistory;
};
} // namespace mbgl
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