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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
namespace mbgl {
class RenderFillLayer: public RenderLayer {
public:
RenderFillLayer(const style::FillLayer::Impl&);
~RenderFillLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::FillPaintProperties::Unevaluated unevaluated;
style::FillPaintProperties::Evaluated evaluated;
const style::FillLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderFillLayer>() const {
return type == style::LayerType::Fill;
}
} // namespace mbgl
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