1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/fill_extrusion_bucket.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
RenderFillExtrusionLayer::RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl& _impl)
: RenderLayer(style::LayerType::FillExtrusion, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderFillExtrusionLayer::clone() const {
return std::make_unique<RenderFillExtrusionLayer>(*this);
}
std::unique_ptr<Bucket> RenderFillExtrusionLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<FillExtrusionBucket>(parameters, layers);
}
void RenderFillExtrusionLayer::cascade(const CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = (evaluated.get<style::FillExtrusionOpacity>() > 0) ? RenderPass::Translucent
: RenderPass::None;
return unevaluated.hasTransition();
}
bool RenderFillExtrusionLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
const float bearing,
const float pixelsToTileUnits) const {
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillExtrusionTranslate>(),
evaluated.get<style::FillExtrusionTranslateAnchor>(),
bearing,
pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
}
} // namespace mbgl
|