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#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/fill_extrusion_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/convert.hpp>
namespace mbgl {
using namespace style;
void Painter::renderFillExtrusion(PaintParameters& parameters,
FillExtrusionBucket& bucket,
const RenderFillExtrusionLayer& layer,
const RenderTile& tile) {
const FillExtrusionPaintProperties::Evaluated& properties = layer.evaluated;
if (pass == RenderPass::Opaque) {
return;
}
if (!properties.get<FillExtrusionPattern>().from.empty()) {
optional<SpriteAtlasElement> imagePosA =
spriteAtlas->getPattern(properties.get<FillExtrusionPattern>().from);
optional<SpriteAtlasElement> imagePosB =
spriteAtlas->getPattern(properties.get<FillExtrusionPattern>().to);
if (!imagePosA || !imagePosB) {
return;
}
spriteAtlas->bind(true, context, 0);
parameters.programs.fillExtrusionPattern.draw(
context,
gl::Triangles(),
depthModeForSublayer(0, gl::DepthMode::ReadWrite),
gl::StencilMode::disabled(),
colorModeForRenderPass(),
FillExtrusionPatternUniforms::values(
tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
properties.get<FillExtrusionTranslateAnchor>(),
state),
*imagePosA,
*imagePosB,
properties.get<FillExtrusionPattern>(),
tile.id,
state,
-std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
evaluatedLight
),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.triangleSegments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom());
} else {
parameters.programs.fillExtrusion.draw(
context,
gl::Triangles(),
depthModeForSublayer(0, gl::DepthMode::ReadWrite),
gl::StencilMode::disabled(),
colorModeForRenderPass(),
FillExtrusionUniforms::values(
tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
properties.get<FillExtrusionTranslateAnchor>(),
state),
state,
evaluatedLight
),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.triangleSegments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom());
};
}
} // namespace mbgl
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