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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
#include <mbgl/gfx/offscreen_texture.hpp>
namespace mbgl {
class RenderFillExtrusionLayer final : public RenderLayer {
public:
explicit RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl>);
~RenderFillExtrusionLayer() override;
private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
bool is3D() const override;
void render(PaintParameters&) override;
bool queryIntersectsFeature(const GeometryCoordinates&, const GeometryTileFeature&, const float,
const TransformState&, const float, const mat4&, const FeatureState&) const override;
// Paint properties
style::FillExtrusionPaintProperties::Unevaluated unevaluated;
std::unique_ptr<gfx::OffscreenTexture> renderTexture;
};
} // namespace mbgl
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