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path: root/src/mbgl/renderer/buckets/raster_bucket.hpp
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#pragma once

#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>

namespace mbgl {

class RasterBucket : public Bucket {
public:
    RasterBucket(PremultipliedImage&&);
    RasterBucket(std::shared_ptr<PremultipliedImage>);
    void upload(gl::Context&) override;
    void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
    void render(Painter& painter,
                PaintParameters& parameters,
                const RenderLayer& layer,
                const mat4& matrix);
    bool hasData() const override;

    void clear();
    void setImage(std::shared_ptr<PremultipliedImage>);
    std::shared_ptr<PremultipliedImage> image;
    optional<gl::Texture> texture;

    // Bucket specific vertices are used for Image Sources only
    // Raster Tile Sources use the default buffers from Painter
    gl::VertexVector<RasterLayoutVertex> vertices;
    gl::IndexVector<gl::Triangles> indices;
    SegmentVector<RasterAttributes> segments;

    optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
    optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
};

} // namespace mbgl