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#pragma once
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/tile_mask.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
namespace mbgl {
class RasterBucket final : public Bucket {
public:
RasterBucket(PremultipliedImage&&);
RasterBucket(std::shared_ptr<PremultipliedImage>);
~RasterBucket() override;
void upload(gl::Context&) override;
bool hasData() const override;
bool supportsLayer(const style::Layer::Impl&) const override;
void clear();
void setImage(std::shared_ptr<PremultipliedImage>);
void setMask(TileMask&&);
std::shared_ptr<PremultipliedImage> image;
optional<gl::Texture> texture;
TileMask mask{ { 0, 0, 0 } };
// Bucket specific vertices are used for Image Sources only
// Raster Tile Sources use the default buffers from Painter
gl::VertexVector<RasterLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> indices;
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
};
} // namespace mbgl
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