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#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/heatmap_program.hpp>
#include <mbgl/style/layers/heatmap_layer_properties.hpp>
namespace mbgl {
class BucketParameters;
class HeatmapBucket final : public Bucket {
public:
HeatmapBucket(const BucketParameters&, const std::vector<Immutable<style::LayerProperties>>&);
~HeatmapBucket() override;
void addFeature(const GeometryTileFeature&, const GeometryCollection&, const ImagePositions&,
const PatternLayerMap&, std::size_t) override;
bool hasData() const override;
void upload(gfx::UploadPass&) override;
float getQueryRadius(const RenderLayer&) const override;
gfx::VertexVector<HeatmapLayoutVertex> vertices;
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<HeatmapAttributes> segments;
optional<gfx::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
const MapMode mode;
};
} // namespace mbgl
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