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#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
namespace mbgl {
class BucketParameters;
class RenderFillExtrusionLayer;
class FillExtrusionBucket final : public Bucket {
public:
~FillExtrusionBucket() override;
using PossiblyEvaluatedPaintProperties = style::FillExtrusionPaintProperties::PossiblyEvaluated;
using PossiblyEvaluatedLayoutProperties = style::Properties<>::PossiblyEvaluated;
FillExtrusionBucket(const PossiblyEvaluatedLayoutProperties&,
const std::map<std::string, Immutable<style::LayerProperties>>&,
const float,
const uint32_t);
void addFeature(const GeometryTileFeature&,
const GeometryCollection&,
const mbgl::ImagePositions&,
const PatternLayerMap&,
std::size_t) override;
bool hasData() const override;
void upload(gfx::UploadPass&) override;
float getQueryRadius(const RenderLayer&) const override;
void update(const FeatureStates&, const GeometryTileLayer&, const std::string&, const ImagePositions&) override;
gfx::VertexVector<FillExtrusionLayoutVertex> vertices;
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gfx::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
};
} // namespace mbgl
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