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#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/mat2.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
namespace mbgl {
using namespace style;
static_assert(sizeof(LineLayoutVertex) == 12, "expected LineLayoutVertex size");
template <class Values, class...Args>
Values makeValues(const LinePaintProperties::Evaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
Args&&... args) {
return Values {
uniforms::u_matrix::Value{
tile.translatedMatrix(properties.get<LineTranslate>(),
properties.get<LineTranslateAnchor>(),
state)
},
uniforms::u_width::Value{ properties.get<LineWidth>() },
uniforms::u_ratio::Value{ 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) },
uniforms::u_gl_units_to_pixels::Value{{{ 1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1] }}},
std::forward<Args>(args)...
};
}
LineProgram::UniformValues
LineProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits) {
return makeValues<LineProgram::UniformValues>(
properties,
tile,
state,
pixelsToGLUnits
);
}
LineSDFProgram::UniformValues
LineSDFProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
float pixelRatio,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const LinePatternPos& posA,
const LinePatternPos& posB,
float dashLineWidth,
float atlasWidth) {
const float widthA = posA.width * properties.get<LineDasharray>().fromScale * dashLineWidth;
const float widthB = posB.width * properties.get<LineDasharray>().toScale * dashLineWidth;
std::array<float, 2> scaleA {{
1.0f / tile.id.pixelsToTileUnits(widthA, state.getIntegerZoom()),
-posA.height / 2.0f
}};
std::array<float, 2> scaleB {{
1.0f / tile.id.pixelsToTileUnits(widthB, state.getIntegerZoom()),
-posB.height / 2.0f
}};
return makeValues<LineSDFProgram::UniformValues>(
properties,
tile,
state,
pixelsToGLUnits,
uniforms::u_patternscale_a::Value{ scaleA },
uniforms::u_patternscale_b::Value{ scaleB },
uniforms::u_tex_y_a::Value{ posA.y },
uniforms::u_tex_y_b::Value{ posB.y },
uniforms::u_mix::Value{ properties.get<LineDasharray>().t },
uniforms::u_sdfgamma::Value{ atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f },
uniforms::u_image::Value{ 0 }
);
}
LinePatternProgram::UniformValues
LinePatternProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const SpriteAtlasElement& posA,
const SpriteAtlasElement& posB) {
std::array<float, 2> sizeA {{
tile.id.pixelsToTileUnits(posA.size[0] * properties.get<LinePattern>().fromScale, state.getIntegerZoom()),
posA.size[1]
}};
std::array<float, 2> sizeB {{
tile.id.pixelsToTileUnits(posB.size[0] * properties.get<LinePattern>().toScale, state.getIntegerZoom()),
posB.size[1]
}};
return makeValues<LinePatternProgram::UniformValues>(
properties,
tile,
state,
pixelsToGLUnits,
uniforms::u_pattern_tl_a::Value{ posA.tl },
uniforms::u_pattern_br_a::Value{ posA.br },
uniforms::u_pattern_tl_b::Value{ posB.tl },
uniforms::u_pattern_br_b::Value{ posB.br },
uniforms::u_pattern_size_a::Value{ sizeA },
uniforms::u_pattern_size_b::Value{ sizeB },
uniforms::u_fade::Value{ properties.get<LinePattern>().t },
uniforms::u_image::Value{ 0 }
);
}
} // namespace mbgl
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