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#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/fill.hpp>
#include <mbgl/shaders/fill_pattern.hpp>
#include <mbgl/shaders/fill_outline.hpp>
#include <mbgl/shaders/fill_outline_pattern.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
#include <string>
namespace mbgl {
class SpriteAtlasElement;
class UnwrappedTileID;
class TransformState;
namespace style {
template <class> class Faded;
} // namespace style
struct FillLayoutAttributes : gl::Attributes<
attributes::a_pos>
{};
struct FillUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_world>
{};
struct FillPatternUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_world,
uniforms::u_pattern_tl_a,
uniforms::u_pattern_br_a,
uniforms::u_pattern_tl_b,
uniforms::u_pattern_br_b,
uniforms::u_pattern_size_a,
uniforms::u_pattern_size_b,
uniforms::u_scale_a,
uniforms::u_scale_b,
uniforms::u_mix,
uniforms::u_image,
uniforms::u_pixel_coord_upper,
uniforms::u_pixel_coord_lower,
uniforms::u_tile_units_to_pixels>
{
static Values values(mat4 matrix,
Size framebufferSize,
const SpriteAtlasElement&,
const SpriteAtlasElement&,
const style::Faded<std::string>&,
const UnwrappedTileID&,
const TransformState&);
};
class FillProgram : public Program<
shaders::fill,
gl::Triangle,
FillLayoutAttributes,
FillUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p) {
return LayoutVertex {
{{
p.x,
p.y
}}
};
}
};
class FillPatternProgram : public Program<
shaders::fill_pattern,
gl::Triangle,
FillLayoutAttributes,
FillPatternUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
};
class FillOutlineProgram : public Program<
shaders::fill_outline,
gl::Line,
FillLayoutAttributes,
FillUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
};
class FillOutlinePatternProgram : public Program<
shaders::fill_outline_pattern,
gl::Line,
FillLayoutAttributes,
FillPatternUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
};
using FillLayoutVertex = FillProgram::LayoutVertex;
using FillAttributes = FillProgram::Attributes;
} // namespace mbgl
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