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#pragma once
#include <mbgl/text/quads.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/collision_feature.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
namespace mbgl {
class Anchor;
class IndexedSubfeature;
class SymbolInstance {
public:
SymbolInstance(Anchor& anchor,
GeometryCoordinates line,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const style::SymbolLayoutProperties::Evaluated&,
const float layoutTextSize,
const float textBoxScale,
const float textPadding,
style::SymbolPlacementType textPlacement,
const std::array<float, 2> textOffset,
const float iconBoxScale,
const float iconPadding,
const std::array<float, 2> iconOffset,
const GlyphPositions&,
const IndexedSubfeature&,
const std::size_t layoutFeatureIndex,
const std::size_t dataFeatureIndex,
const std::u16string& key,
const float overscaling);
Anchor anchor;
GeometryCoordinates line;
bool hasText;
bool hasIcon;
SymbolQuads horizontalGlyphQuads;
SymbolQuads verticalGlyphQuads;
optional<SymbolQuad> iconQuad;
CollisionFeature textCollisionFeature;
CollisionFeature iconCollisionFeature;
WritingModeType writingModes;
std::size_t layoutFeatureIndex; // Index into the set of features included at layout time
std::size_t dataFeatureIndex; // Index into the underlying tile data feature set
std::array<float, 2> textOffset;
std::array<float, 2> iconOffset;
std::u16string key;
bool isDuplicate;
optional<size_t> placedTextIndex;
optional<size_t> placedVerticalTextIndex;
optional<size_t> placedIconIndex;
uint32_t crossTileID = 0;
};
} // namespace mbgl
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