summaryrefslogtreecommitdiff
path: root/src/mbgl/gl/types.hpp
blob: 0595419674a5025ebada0e796569eb1caff8c406 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
#pragma once

#include <cstdint>
#include <type_traits>

namespace mbgl {
namespace gl {

// Mapping based on https://www.opengl.org/wiki/OpenGL_Type
using ProgramID = uint32_t;
using ShaderID = uint32_t;
using BufferID = uint32_t;
using TextureID = uint32_t;
using VertexArrayID = uint32_t;
using FramebufferID = uint32_t;
using RenderbufferID = uint32_t;

using AttributeLocation = int32_t;
using UniformLocation = int32_t;
using TextureUnit = uint8_t;

enum class ShaderType : uint32_t {
    Vertex = 0x8B31,
    Fragment = 0x8B30
};

enum class DataType : uint32_t {
    Byte = 0x1400,
    UnsignedByte = 0x1401,
    Short = 0x1402,
    UnsignedShort = 0x1403,
    Integer = 0x1404,
    UnsignedInteger = 0x1405,
    Float = 0x1406
};

enum class RenderbufferType : uint32_t {
    RGBA = 0x8058,
    DepthStencil = 0x88F0,
#if not MBGL_USE_GLES2
    DepthComponent = 0x1902,     // GL_DEPTH_COMPONENT
#else
    DepthComponent = 0x81A5,     // GL_DEPTH_COMPONENT16
#endif // MBGL_USE_GLES2
};

enum class TextureMipMap : bool { No = false, Yes = true };
enum class TextureFilter : bool { Nearest = false, Linear = true };
enum class TextureWrap : bool { Clamp, Repeat };
enum class TextureFormat : uint32_t {
    RGBA = 0x1908,
    Alpha = 0x1906,
#if not MBGL_USE_GLES2
    Stencil = 0x1901,
    Depth = 0x1902,
#endif // MBGL_USE_GLES2
};

enum class PrimitiveType {
    Points = 0x0000,
    Lines = 0x0001,
    LineLoop = 0x0002,
    LineStrip = 0x0003,
    Triangles = 0x0004,
    TriangleStrip = 0x0005,
    TriangleFan = 0x0006
};

#if not MBGL_USE_GLES2

struct PixelStorageType {
    int32_t alignment;
};

constexpr bool operator!=(const PixelStorageType& a, const PixelStorageType& b) {
    return a.alignment != b.alignment;
}

#endif // MBGL_USE_GLES2

using BinaryProgramFormat = uint32_t;

} // namespace gl
} // namespace mbgl