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#pragma once
#include <mbgl/style/source.hpp>
#include <mbgl/style/source_impl.hpp>
namespace mbgl {
class AnnotationSource : public style::Source {
public:
AnnotationSource();
class Impl;
};
class AnnotationSource::Impl : public style::Source::Impl {
public:
Impl(Source&);
void loadDescription(FileSource&) final;
std::unique_ptr<RenderSource> createRenderSource() const final;
};
} // namespace mbgl
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