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#pragma once
#include "node_thread_pool.hpp"
#include <mbgl/map/map.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <exception>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wshadow"
#include <nan.h>
#pragma GCC diagnostic pop
namespace node_mbgl {
class NodeBackend : public mbgl::HeadlessBackend {
public:
NodeBackend();
void onDidFailLoadingMap(std::exception_ptr) final;
};
class NodeMap : public Nan::ObjectWrap,
public mbgl::FileSource {
public:
struct RenderOptions;
class RenderWorker;
NodeMap(v8::Local<v8::Object>);
~NodeMap();
static Nan::Persistent<v8::Function> constructor;
static void Init(v8::Local<v8::Object>);
static void New(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Load(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Loaded(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Render(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Release(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Cancel(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddClass(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddSource(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
static void RemoveLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddImage(const Nan::FunctionCallbackInfo<v8::Value>&);
static void RemoveImage(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetLayoutProperty(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetPaintProperty(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetFilter(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetCenter(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetZoom(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetBearing(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetPitch(const Nan::FunctionCallbackInfo<v8::Value>&);
static void DumpDebugLogs(const Nan::FunctionCallbackInfo<v8::Value>&);
static void QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&);
void startRender(RenderOptions options);
void renderFinished();
void release();
void cancel();
static RenderOptions ParseOptions(v8::Local<v8::Object>);
std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback);
const float pixelRatio;
NodeBackend backend;
std::unique_ptr<mbgl::OffscreenView> view;
NodeThreadPool threadpool;
std::unique_ptr<mbgl::Map> map;
std::exception_ptr error;
mbgl::PremultipliedImage image;
std::unique_ptr<Nan::Callback> callback;
// Async for delivering the notifications of render completion.
uv_async_t *async;
bool loaded = false;
};
}
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