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#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/headless_display.hpp>
#include <mbgl/platform/log.hpp>
#include <cassert>
#include <GL/glx.h>
namespace mbgl {
struct GLXImpl : public HeadlessBackend::Impl {
GLXImpl(GLXContext glContext_, GLXPbuffer glxPbuffer_, Display* xDisplay_, GLXFBConfig* fbConfigs_)
: glContext(glContext_),
glxPbuffer(glxPbuffer_),
xDisplay(xDisplay_),
fbConfigs(fbConfigs_) {
}
~GLXImpl() {
if (glxPbuffer) {
glXDestroyPbuffer(xDisplay, glxPbuffer);
}
glXDestroyContext(xDisplay, glContext);
}
void activateContext() final {
if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
void deactivateContext() final {
if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
}
GLXContext glContext = nullptr;
GLXPbuffer glxPbuffer = 0;
// Needed for ImplDeleter.
Display* xDisplay = nullptr;
GLXFBConfig* fbConfigs = nullptr;
};
gl::glProc HeadlessBackend::initializeExtension(const char* name) {
return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
}
bool HeadlessBackend::hasDisplay() {
if (!display) {
display.reset(new HeadlessDisplay);
}
return bool(display);
};
void HeadlessBackend::createContext() {
assert(!hasContext());
Display* xDisplay = display->attribute<Display*>();
GLXFBConfig* fbConfigs = display->attribute<GLXFBConfig*>();
// Try to create a legacy context.
GLXContext glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
if (glContext && !glXIsDirect(xDisplay, glContext)) {
Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
glXDestroyContext(xDisplay, glContext);
glContext = nullptr;
}
if (glContext == nullptr) {
throw std::runtime_error("Error creating GL context object.");
}
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
// activate the context.
int pbufferAttributes[] = {
GLX_PBUFFER_WIDTH, 8,
GLX_PBUFFER_HEIGHT, 8,
None
};
GLXPbuffer glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
impl.reset(new GLXImpl(glContext, glxPbuffer, xDisplay, fbConfigs));
}
} // namespace mbgl
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