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#import <Foundation/Foundation.h>
#include <mbgl/util/platform.hpp>
#include <pthread.h>
namespace mbgl {
namespace platform {
std::string getCurrentThreadName() {
char name[32] = "unknown";
pthread_getname_np(pthread_self(), name, sizeof(name));
return name;
}
void setCurrentThreadName(const std::string& name) {
std::string qualifiedName = "com.mapbox.mbgl." + name;
pthread_setname_np(qualifiedName.c_str());
}
void makeThreadLowPriority() {
[[NSThread currentThread] setThreadPriority:0.0];
}
}
}
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