1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
#import "MGLSource.h"
#include <memory>
NS_ASSUME_NONNULL_BEGIN
namespace mbgl {
namespace style {
class Source;
}
}
// A struct to be stored in the `peer` member of mbgl::style::Source, in order to implement
// object identity. We don't store a MGLSource pointer directly because that doesn't
// interoperate with ARC. The inner pointer is weak in order to avoid a reference cycle for
// "pending" MGLSources, which have a strong owning pointer to the mbgl::style::Source.
struct SourceWrapper {
__weak MGLSource *source;
};
@class MGLMapView;
@interface MGLSource (Private)
/**
Initializes and returns a source with a raw pointer to the backing store,
associated with a style.
*/
- (instancetype)initWithRawSource:(mbgl::style::Source *)rawSource mapView:(nullable MGLMapView *)mapView;
/**
Initializes and returns a source with an owning pointer to the backing store,
unassociated from a style.
*/
- (instancetype)initWithPendingSource:(std::unique_ptr<mbgl::style::Source>)pendingSource;
/**
A raw pointer to the mbgl object, which is always initialized, either to the
value returned by `mbgl::Map getSource`, or for independently created objects,
to the pointer value held in `pendingSource`. In the latter case, this raw
pointer value stays even after ownership of the object is transferred via
`mbgl::Map addSource`.
*/
@property (nonatomic, readonly) mbgl::style::Source *rawSource;
/**
The map view whose style currently contains the source.
If the source is not currently part of any map view’s style, this property is
set to `nil`.
*/
@property (nonatomic, readonly, weak) MGLMapView *mapView;
/**
Adds the mbgl source that this object represents to the mbgl map.
Once a mbgl source is added, ownership of the object is transferred to the
`mbgl::Map` and this object no longer has an active unique_ptr reference to the
`mbgl::Source`. If this object's mbgl source is in that state, the mbgl source
can still be changed but the changes will not be visible until the `MGLSource`
is added back to the map via `-[MGLStyle addSource:]` and styled with a
`MGLLayer`.
*/
- (void)addToMapView:(MGLMapView *)mapView;
/**
Removes the mbgl source that this object represents from the mbgl map.
When a mbgl source is removed, ownership of the object is transferred back
to the `MGLSource` instance and the unique_ptr reference is valid again. It is
safe to add the source back to the style after it is removed.
*/
- (void)removeFromMapView:(MGLMapView *)mapView;
@end
NS_ASSUME_NONNULL_END
|