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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class RasterLayer : public Layer {
public:
RasterLayer(const std::string& layerID, const std::string& sourceID);
~RasterLayer() final;
// Source
const std::string& getSourceID() const;
// Visibility
void setVisibility(VisibilityType) final;
// Zoom range
void setMinZoom(float) final;
void setMaxZoom(float) final;
// Paint properties
static PropertyValue<float> getDefaultRasterOpacity();
PropertyValue<float> getRasterOpacity() const;
void setRasterOpacity(PropertyValue<float>);
void setRasterOpacityTransition(const TransitionOptions&);
TransitionOptions getRasterOpacityTransition() const;
static PropertyValue<float> getDefaultRasterHueRotate();
PropertyValue<float> getRasterHueRotate() const;
void setRasterHueRotate(PropertyValue<float>);
void setRasterHueRotateTransition(const TransitionOptions&);
TransitionOptions getRasterHueRotateTransition() const;
static PropertyValue<float> getDefaultRasterBrightnessMin();
PropertyValue<float> getRasterBrightnessMin() const;
void setRasterBrightnessMin(PropertyValue<float>);
void setRasterBrightnessMinTransition(const TransitionOptions&);
TransitionOptions getRasterBrightnessMinTransition() const;
static PropertyValue<float> getDefaultRasterBrightnessMax();
PropertyValue<float> getRasterBrightnessMax() const;
void setRasterBrightnessMax(PropertyValue<float>);
void setRasterBrightnessMaxTransition(const TransitionOptions&);
TransitionOptions getRasterBrightnessMaxTransition() const;
static PropertyValue<float> getDefaultRasterSaturation();
PropertyValue<float> getRasterSaturation() const;
void setRasterSaturation(PropertyValue<float>);
void setRasterSaturationTransition(const TransitionOptions&);
TransitionOptions getRasterSaturationTransition() const;
static PropertyValue<float> getDefaultRasterContrast();
PropertyValue<float> getRasterContrast() const;
void setRasterContrast(PropertyValue<float>);
void setRasterContrastTransition(const TransitionOptions&);
TransitionOptions getRasterContrastTransition() const;
static PropertyValue<float> getDefaultRasterFadeDuration();
PropertyValue<float> getRasterFadeDuration() const;
void setRasterFadeDuration(PropertyValue<float>);
void setRasterFadeDurationTransition(const TransitionOptions&);
TransitionOptions getRasterFadeDurationTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
RasterLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
};
template <>
inline bool Layer::is<RasterLayer>() const {
return getType() == LayerType::Raster;
}
} // namespace style
} // namespace mbgl
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