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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class RasterLayer : public Layer {
public:
RasterLayer(const std::string& layerID, const std::string& sourceID);
~RasterLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<float> getDefaultRasterOpacity();
PropertyValue<float> getRasterOpacity() const;
void setRasterOpacity(PropertyValue<float>);
void setRasterOpacityTransition(const TransitionOptions&);
TransitionOptions getRasterOpacityTransition() const;
static PropertyValue<float> getDefaultRasterHueRotate();
PropertyValue<float> getRasterHueRotate() const;
void setRasterHueRotate(PropertyValue<float>);
void setRasterHueRotateTransition(const TransitionOptions&);
TransitionOptions getRasterHueRotateTransition() const;
static PropertyValue<float> getDefaultRasterBrightnessMin();
PropertyValue<float> getRasterBrightnessMin() const;
void setRasterBrightnessMin(PropertyValue<float>);
void setRasterBrightnessMinTransition(const TransitionOptions&);
TransitionOptions getRasterBrightnessMinTransition() const;
static PropertyValue<float> getDefaultRasterBrightnessMax();
PropertyValue<float> getRasterBrightnessMax() const;
void setRasterBrightnessMax(PropertyValue<float>);
void setRasterBrightnessMaxTransition(const TransitionOptions&);
TransitionOptions getRasterBrightnessMaxTransition() const;
static PropertyValue<float> getDefaultRasterSaturation();
PropertyValue<float> getRasterSaturation() const;
void setRasterSaturation(PropertyValue<float>);
void setRasterSaturationTransition(const TransitionOptions&);
TransitionOptions getRasterSaturationTransition() const;
static PropertyValue<float> getDefaultRasterContrast();
PropertyValue<float> getRasterContrast() const;
void setRasterContrast(PropertyValue<float>);
void setRasterContrastTransition(const TransitionOptions&);
TransitionOptions getRasterContrastTransition() const;
static PropertyValue<RasterResamplingType> getDefaultRasterResampling();
PropertyValue<RasterResamplingType> getRasterResampling() const;
void setRasterResampling(PropertyValue<RasterResamplingType>);
void setRasterResamplingTransition(const TransitionOptions&);
TransitionOptions getRasterResamplingTransition() const;
static PropertyValue<float> getDefaultRasterFadeDuration();
PropertyValue<float> getRasterFadeDuration() const;
void setRasterFadeDuration(PropertyValue<float>);
void setRasterFadeDurationTransition(const TransitionOptions&);
TransitionOptions getRasterFadeDurationTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
RasterLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
class RasterLayerFactory : public LayerFactory {
protected:
// LayerFactory overrides.
~RasterLayerFactory() override;
const char* type() const final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const conversion::Convertible& value) override;
};
} // namespace style
} // namespace mbgl
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