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<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
-%>
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/util/color.hpp>
<% if (type === 'line' || type === 'symbol') { -%>
#include <vector>
<% } -%>
namespace mbgl {
namespace style {
class TransitionOptions;
class <%- camelize(type) %>Layer : public Layer {
public:
<% if (type === 'background') { -%>
<%- camelize(type) %>Layer(const std::string& layerID);
<% } else { -%>
<%- camelize(type) %>Layer(const std::string& layerID, const std::string& sourceID);
<% } -%>
~<%- camelize(type) %>Layer() final;
<% if (type !== 'background') { -%>
// Source
const std::string& getSourceID() const;
<% if (type !== 'raster') { -%>
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
<% } -%>
<% } -%>
<% if (layoutProperties.length) { -%>
// Layout properties
<% for (const property of layoutProperties) { -%>
static <%- propertyValueType(property) %> getDefault<%- camelize(property.name) %>();
<%- propertyValueType(property) %> get<%- camelize(property.name) %>() const;
void set<%- camelize(property.name) %>(<%- propertyValueType(property) %>);
<% } -%>
<% } -%>
// Paint properties
<% for (const property of paintProperties) { -%>
static <%- propertyValueType(property) %> getDefault<%- camelize(property.name) %>();
<%- propertyValueType(property) %> get<%- camelize(property.name) %>(const optional<std::string>& klass = {}) const;
void set<%- camelize(property.name) %>(<%- propertyValueType(property) %>, const optional<std::string>& klass = {});
void set<%- camelize(property.name) %>Transition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions get<%- camelize(property.name) %>Transition(const optional<std::string>& klass = {}) const;
<% } -%>
// Private implementation
class Impl;
Impl* const impl;
<%- camelize(type) %>Layer(const Impl&);
<%- camelize(type) %>Layer(const <%- camelize(type) %>Layer&) = delete;
};
template <>
inline bool Layer::is<<%- camelize(type) %>Layer>() const {
return type == Type::<%- camelize(type) %>;
}
} // namespace style
} // namespace mbgl
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