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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class HillshadeLayer : public Layer {
public:
HillshadeLayer(const std::string& layerID, const std::string& sourceID);
~HillshadeLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<float> getDefaultHillshadeIlluminationDirection();
PropertyValue<float> getHillshadeIlluminationDirection() const;
void setHillshadeIlluminationDirection(PropertyValue<float>);
void setHillshadeIlluminationDirectionTransition(const TransitionOptions&);
TransitionOptions getHillshadeIlluminationDirectionTransition() const;
static PropertyValue<HillshadeIlluminationAnchorType> getDefaultHillshadeIlluminationAnchor();
PropertyValue<HillshadeIlluminationAnchorType> getHillshadeIlluminationAnchor() const;
void setHillshadeIlluminationAnchor(PropertyValue<HillshadeIlluminationAnchorType>);
void setHillshadeIlluminationAnchorTransition(const TransitionOptions&);
TransitionOptions getHillshadeIlluminationAnchorTransition() const;
static PropertyValue<float> getDefaultHillshadeExaggeration();
PropertyValue<float> getHillshadeExaggeration() const;
void setHillshadeExaggeration(PropertyValue<float>);
void setHillshadeExaggerationTransition(const TransitionOptions&);
TransitionOptions getHillshadeExaggerationTransition() const;
static PropertyValue<Color> getDefaultHillshadeShadowColor();
PropertyValue<Color> getHillshadeShadowColor() const;
void setHillshadeShadowColor(PropertyValue<Color>);
void setHillshadeShadowColorTransition(const TransitionOptions&);
TransitionOptions getHillshadeShadowColorTransition() const;
static PropertyValue<Color> getDefaultHillshadeHighlightColor();
PropertyValue<Color> getHillshadeHighlightColor() const;
void setHillshadeHighlightColor(PropertyValue<Color>);
void setHillshadeHighlightColorTransition(const TransitionOptions&);
TransitionOptions getHillshadeHighlightColorTransition() const;
static PropertyValue<Color> getDefaultHillshadeAccentColor();
PropertyValue<Color> getHillshadeAccentColor() const;
void setHillshadeAccentColor(PropertyValue<Color>);
void setHillshadeAccentColorTransition(const TransitionOptions&);
TransitionOptions getHillshadeAccentColorTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
HillshadeLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
class HillshadeLayerFactory : public LayerFactory {
public:
HillshadeLayerFactory();
// LayerFactory overrides.
~HillshadeLayerFactory() override;
bool supportsType(const std::string& type) const final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const conversion::Convertible& value) final;
static HillshadeLayerFactory* get();
private:
static HillshadeLayerFactory* instance;
};
} // namespace style
} // namespace mbgl
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