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// clang-format off
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class CircleLayer : public Layer {
public:
CircleLayer(const std::string& layerID, const std::string& sourceID);
~CircleLayer() final;
// Layout properties
static PropertyValue<float> getDefaultCircleSortKey();
const PropertyValue<float>& getCircleSortKey() const;
void setCircleSortKey(const PropertyValue<float>&);
// Paint properties
static PropertyValue<float> getDefaultCircleBlur();
const PropertyValue<float>& getCircleBlur() const;
void setCircleBlur(const PropertyValue<float>&);
void setCircleBlurTransition(const TransitionOptions&);
TransitionOptions getCircleBlurTransition() const;
static PropertyValue<Color> getDefaultCircleColor();
const PropertyValue<Color>& getCircleColor() const;
void setCircleColor(const PropertyValue<Color>&);
void setCircleColorTransition(const TransitionOptions&);
TransitionOptions getCircleColorTransition() const;
static PropertyValue<float> getDefaultCircleOpacity();
const PropertyValue<float>& getCircleOpacity() const;
void setCircleOpacity(const PropertyValue<float>&);
void setCircleOpacityTransition(const TransitionOptions&);
TransitionOptions getCircleOpacityTransition() const;
static PropertyValue<AlignmentType> getDefaultCirclePitchAlignment();
const PropertyValue<AlignmentType>& getCirclePitchAlignment() const;
void setCirclePitchAlignment(const PropertyValue<AlignmentType>&);
void setCirclePitchAlignmentTransition(const TransitionOptions&);
TransitionOptions getCirclePitchAlignmentTransition() const;
static PropertyValue<CirclePitchScaleType> getDefaultCirclePitchScale();
const PropertyValue<CirclePitchScaleType>& getCirclePitchScale() const;
void setCirclePitchScale(const PropertyValue<CirclePitchScaleType>&);
void setCirclePitchScaleTransition(const TransitionOptions&);
TransitionOptions getCirclePitchScaleTransition() const;
static PropertyValue<float> getDefaultCircleRadius();
const PropertyValue<float>& getCircleRadius() const;
void setCircleRadius(const PropertyValue<float>&);
void setCircleRadiusTransition(const TransitionOptions&);
TransitionOptions getCircleRadiusTransition() const;
static PropertyValue<Color> getDefaultCircleStrokeColor();
const PropertyValue<Color>& getCircleStrokeColor() const;
void setCircleStrokeColor(const PropertyValue<Color>&);
void setCircleStrokeColorTransition(const TransitionOptions&);
TransitionOptions getCircleStrokeColorTransition() const;
static PropertyValue<float> getDefaultCircleStrokeOpacity();
const PropertyValue<float>& getCircleStrokeOpacity() const;
void setCircleStrokeOpacity(const PropertyValue<float>&);
void setCircleStrokeOpacityTransition(const TransitionOptions&);
TransitionOptions getCircleStrokeOpacityTransition() const;
static PropertyValue<float> getDefaultCircleStrokeWidth();
const PropertyValue<float>& getCircleStrokeWidth() const;
void setCircleStrokeWidth(const PropertyValue<float>&);
void setCircleStrokeWidthTransition(const TransitionOptions&);
TransitionOptions getCircleStrokeWidthTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultCircleTranslate();
const PropertyValue<std::array<float, 2>>& getCircleTranslate() const;
void setCircleTranslate(const PropertyValue<std::array<float, 2>>&);
void setCircleTranslateTransition(const TransitionOptions&);
TransitionOptions getCircleTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultCircleTranslateAnchor();
const PropertyValue<TranslateAnchorType>& getCircleTranslateAnchor() const;
void setCircleTranslateAnchor(const PropertyValue<TranslateAnchorType>&);
void setCircleTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getCircleTranslateAnchorTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
CircleLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
// Dynamic properties
optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
StyleProperty getProperty(const std::string& name) const final;
Value serialize() const final;
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mbgl
// clang-format on
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