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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/expression/formatted.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class BackgroundLayer : public Layer {
public:
BackgroundLayer(const std::string& layerID);
~BackgroundLayer() final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<Color> getDefaultBackgroundColor();
PropertyValue<Color> getBackgroundColor() const;
void setBackgroundColor(PropertyValue<Color>);
void setBackgroundColorTransition(const TransitionOptions&);
TransitionOptions getBackgroundColorTransition() const;
static PropertyValue<std::string> getDefaultBackgroundPattern();
PropertyValue<std::string> getBackgroundPattern() const;
void setBackgroundPattern(PropertyValue<std::string>);
void setBackgroundPatternTransition(const TransitionOptions&);
TransitionOptions getBackgroundPatternTransition() const;
static PropertyValue<float> getDefaultBackgroundOpacity();
PropertyValue<float> getBackgroundOpacity() const;
void setBackgroundOpacity(PropertyValue<float>);
void setBackgroundOpacityTransition(const TransitionOptions&);
TransitionOptions getBackgroundOpacityTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
BackgroundLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
class BackgroundLayerFactory : public LayerFactory {
public:
BackgroundLayerFactory();
// LayerFactory overrides.
~BackgroundLayerFactory() override;
bool supportsType(const std::string& type) const final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const conversion::Convertible& value) final;
static BackgroundLayerFactory* get();
private:
static BackgroundLayerFactory* instance;
};
} // namespace style
} // namespace mbgl
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