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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class BackgroundLayer : public Layer {
public:
BackgroundLayer(const std::string& layerID);
~BackgroundLayer() final;
// Paint properties
static PropertyValue<Color> getDefaultBackgroundColor();
PropertyValue<Color> getBackgroundColor(const optional<std::string>& klass = {}) const;
void setBackgroundColor(PropertyValue<Color>, const optional<std::string>& klass = {});
void setBackgroundColorTransition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions getBackgroundColorTransition(const optional<std::string>& klass = {}) const;
static PropertyValue<std::string> getDefaultBackgroundPattern();
PropertyValue<std::string> getBackgroundPattern(const optional<std::string>& klass = {}) const;
void setBackgroundPattern(PropertyValue<std::string>, const optional<std::string>& klass = {});
void setBackgroundPatternTransition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions getBackgroundPatternTransition(const optional<std::string>& klass = {}) const;
static PropertyValue<float> getDefaultBackgroundOpacity();
PropertyValue<float> getBackgroundOpacity(const optional<std::string>& klass = {}) const;
void setBackgroundOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
void setBackgroundOpacityTransition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions getBackgroundOpacityTransition(const optional<std::string>& klass = {}) const;
// Private implementation
class Impl;
Impl* const impl;
BackgroundLayer(const Impl&);
BackgroundLayer(const BackgroundLayer&) = delete;
};
template <>
inline bool Layer::is<BackgroundLayer>() const {
return type == Type::Background;
}
} // namespace style
} // namespace mbgl
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