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#pragma once
// This file is generated. Edit make_property_setters.hpp.ejs, then run `make style-code`.
#include <mbgl/style/conversion/property_setter.hpp>
<% for (const layer of locals.layers) { -%>
#include <mbgl/style/layers/<%- layer.type.replace('-', '_') %>_layer.hpp>
<% } -%>
#include <unordered_map>
namespace mbgl {
namespace style {
namespace conversion {
template <class V>
auto makeLayoutPropertySetters() {
std::unordered_map<std::string, PropertySetter<V>> result;
result["visibility"] = &setVisibility<V>;
<% for (const layer of locals.layers) { -%>
<% for (const property of layer.layoutProperties) { -%>
result["<%- property.name %>"] = &setProperty<V, <%- camelize(layer.type) %>Layer, <%- propertyValueType(property) %>, &<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>>;
<% } -%>
<% } -%>
return result;
}
template <class V>
auto makePaintPropertySetters() {
std::unordered_map<std::string, PropertySetter<V>> result;
<% for (const layer of locals.layers) { -%>
<% for (const property of layer.paintProperties) { -%>
result["<%- property.name %>"] = &setProperty<V, <%- camelize(layer.type) %>Layer, <%- propertyValueType(property) %>, &<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>>;
result["<%- property.name %>-transition"] = &setTransition<V, <%- camelize(layer.type) %>Layer, &<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>Transition>;
<% } -%>
<% } -%>
return result;
}
} // namespace conversion
} // namespace style
} // namespace mbgl
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