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#pragma once
#include <cstdint>
namespace mbgl {
using EnumType = uint32_t;
// We can avoid redundant GL calls when it is known that the GL context is not
// being shared. In a shared GL context case, we need to make sure that the
// correct GL configurations are in use - they might have changed between render
// calls.
enum class GLContextMode : EnumType {
Unique,
Shared,
};
} // namespace mbgl
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