summaryrefslogtreecommitdiff
path: root/include/mbgl/map/map.hpp
blob: c5f90d99e1709d4ab577ca34732b1cecc09bd5fb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
#pragma once

#include <mbgl/util/optional.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/map/map_observer.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/util/geometry.hpp>

#include <cstdint>
#include <string>
#include <functional>
#include <vector>
#include <memory>

namespace mbgl {

class FileSource;
class Scheduler;
class RendererFrontend;

namespace style {
class Image;
class Style;
} // namespace style

class Map : private util::noncopyable {
public:
    explicit Map(RendererFrontend&,
                 MapObserver&,
                 Size size,
                 float pixelRatio,
                 FileSource&,
                 Scheduler&,
                 MapMode mapMode = MapMode::Continuous,
                 ConstrainMode constrainMode = ConstrainMode::HeightOnly,
                 ViewportMode viewportMode = ViewportMode::Default);
    ~Map();

    // Register a callback that will get called (on the render thread) when all resources have
    // been loaded and a complete render occurs.
    using StillImageCallback = std::function<void (std::exception_ptr)>;
    void renderStill(StillImageCallback);
    void renderStill(const CameraOptions&, MapDebugOptions, StillImageCallback);

    // Triggers a repaint.
    void triggerRepaint();

          style::Style& getStyle();
    const style::Style& getStyle() const;

    void setStyle(std::unique_ptr<style::Style>);

    // Transition
    void cancelTransitions();
    void setGestureInProgress(bool);
    bool isGestureInProgress() const;
    bool isRotating() const;
    bool isScaling() const;
    bool isPanning() const;

    // Camera
    CameraOptions getCameraOptions(const EdgeInsets&) const;
    void jumpTo(const CameraOptions&);
    void easeTo(const CameraOptions&, const AnimationOptions&);
    void flyTo(const CameraOptions&, const AnimationOptions&);
    CameraOptions cameraForLatLngBounds(const LatLngBounds&, const EdgeInsets&, optional<double> bearing = {}) const;
    CameraOptions cameraForLatLngs(const std::vector<LatLng>&, const EdgeInsets&, optional<double> bearing = {}) const;
    CameraOptions cameraForGeometry(const Geometry<double>&, const EdgeInsets&, optional<double> bearing = {}) const;
    LatLngBounds latLngBoundsForCamera(const CameraOptions&) const;

    // Position
    void moveBy(const ScreenCoordinate&, const AnimationOptions& = {});
    void setLatLng(const LatLng&, optional<ScreenCoordinate>, const AnimationOptions& = {});
    void setLatLng(const LatLng&, const EdgeInsets&, const AnimationOptions& = {});
    void setLatLng(const LatLng&, const AnimationOptions& = {});
    LatLng getLatLng(const EdgeInsets& = {}) const;
    void resetPosition(const EdgeInsets& = {});

    // Zoom
    void setZoom(double zoom, const AnimationOptions& = {});
    void setZoom(double zoom, optional<ScreenCoordinate>, const AnimationOptions& = {});
    void setZoom(double zoom, const EdgeInsets&, const AnimationOptions& = {});
    double getZoom() const;
    void setLatLngZoom(const LatLng&, double zoom, const AnimationOptions& = {});
    void setLatLngZoom(const LatLng&, double zoom, const EdgeInsets&, const AnimationOptions& = {});
    void resetZoom();

    // Bounds
    void setLatLngBounds(optional<LatLngBounds>);
    optional<LatLngBounds> getLatLngBounds() const;
    void setMinZoom(double);
    double getMinZoom() const;
    void setMaxZoom(double);
    double getMaxZoom() const;
    void setMinPitch(double);
    double getMinPitch() const;
    void setMaxPitch(double);
    double getMaxPitch() const;

    // Rotation
    void rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& = {});
    void setBearing(double degrees, const AnimationOptions& = {});
    void setBearing(double degrees, optional<ScreenCoordinate>, const AnimationOptions& = {});
    void setBearing(double degrees, const EdgeInsets&, const AnimationOptions& = {});
    double getBearing() const;
    void resetNorth(const AnimationOptions& = {{mbgl::Milliseconds(500)}});
    void resetNorth(const EdgeInsets&, const AnimationOptions& = {{mbgl::Milliseconds(500)}});

    // Pitch
    void setPitch(double pitch, const AnimationOptions& = {});
    void setPitch(double pitch, optional<ScreenCoordinate>, const AnimationOptions& = {});
    double getPitch() const;

    // North Orientation
    void setNorthOrientation(NorthOrientation);
    NorthOrientation getNorthOrientation() const;

    // Constrain mode
    void setConstrainMode(ConstrainMode);
    ConstrainMode getConstrainMode() const;

    // Viewport mode
    void setViewportMode(ViewportMode);
    ViewportMode getViewportMode() const;

    // Size
    void setSize(Size);
    Size getSize() const;

    // Projection
    ScreenCoordinate pixelForLatLng(const LatLng&) const;
    LatLng latLngForPixel(const ScreenCoordinate&) const;

    // Annotations
    void addAnnotationImage(std::unique_ptr<style::Image>);
    void removeAnnotationImage(const std::string&);
    double getTopOffsetPixelsForAnnotationImage(const std::string&);

    AnnotationID addAnnotation(const Annotation&);
    void updateAnnotation(AnnotationID, const Annotation&);
    void removeAnnotation(AnnotationID);

    // Tile prefetching
    //
    // When loading a map, if `PrefetchZoomDelta` is set to any number greater than 0, the map will
    // first request a tile for `zoom = getZoom() - delta` in a attempt to display a full map at
    // lower resolution as quick as possible. It will get clamped at the tile source minimum zoom.
    // The default `delta` is 4.
    void setPrefetchZoomDelta(uint8_t delta);
    uint8_t getPrefetchZoomDelta() const;

    // Debug
    void setDebug(MapDebugOptions);
    void cycleDebugOptions();
    MapDebugOptions getDebug() const;

    bool isFullyLoaded() const;
    void dumpDebugLogs() const;

private:
    class Impl;
    const std::unique_ptr<Impl> impl;
};

} // namespace mbgl