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#pragma once
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/color.hpp>
#include <cstdint>
#include <vector>
#include <string>
namespace mbgl {
using AnnotationID = uint32_t;
using AnnotationIDs = std::vector<AnnotationID>;
class SymbolAnnotation {
public:
Point<double> geometry;
std::string icon;
};
using ShapeAnnotationGeometry = variant<
LineString<double>,
Polygon<double>,
MultiLineString<double>,
MultiPolygon<double>>;
class LineAnnotation {
public:
ShapeAnnotationGeometry geometry;
float opacity = 1;
float width = 1;
Color color = Color::black();
};
class FillAnnotation {
public:
ShapeAnnotationGeometry geometry;
float opacity = 1;
Color color = Color::black();
Color outlineColor = { 0, 0, 0, -1 };
};
// An annotation whose type and properties are sourced from a style layer.
class StyleSourcedAnnotation {
public:
ShapeAnnotationGeometry geometry;
std::string layerID;
};
using Annotation = variant<
SymbolAnnotation,
LineAnnotation,
FillAnnotation,
StyleSourcedAnnotation>;
} // namespace mbgl
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